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Old 09/07/08, 12:45 PM   #1
♦ Maniq
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Infraction for Luc: Useless Post

Post: WotLK: Naxxramas [beta]
User: Luc
Infraction: Useless Post
Points: 1

Administrative Note:

Message to User:
If it was pertinent to this thread, then your pre-TBC raiding stories would be worth reading, however, it isn't and they aren't.
Original Post:
Originally Posted by nataku View Post
I just remember Patchwerk as being the fight I spammed the same rank of GHeal the entire fight on the same target. Sure there was some math involved in putting enough healing on each of the tanks prior to the fight, but that's the end of the actual complexity. Execution for me was simply pressing the GHeal2 hot key continuously, hitting mana consumables on cooldowns to sustain it.
Yeah I don't really remember any complex healing involved in Patchwrek, all I remember is spam FoL high rank all the time on your tank.. (snip)
It was very different for our (horde) healers. We were also on a 400ms Australian ping so cancelling heals or trying to reactive heal in any way was not possible. At about the 40% mark, our single target healers started to run out of mana and were waiting on pot cool downs, with the best geared of the healers mabey reaching the 10-20% mark. It was always a roll of the dice in the last 30% of the fight, I don't remember a single fight where we lasted without a tank death.
Our first 'legit' kill (a few weeks after we used the wrath 8 piece set bonus) I was the best geared of the tanks and so set as one of the HS tanks, the other two had died by about 19% and with shield wall, last stand, and a roulette wheel I lasted until 6%. This was just enough when combined with fast reacting rogues hitting their evades as he turned on each of them.
The fight never really got any easier for us, but we stopped raiding before the 2.0 changes, that might have made a difference.

I would imagine the efficiency and speed of Paladin single target healing combined with Blessing of Wisdom, judgement of mana and Kings would have made jsut enough difference to turn it into a fairly safe repeatable process once the initial learning and gear check was reached. (We ran 17 healers 4 tanks and our DPS was always _just_ enough)

The spider wing Boss (pre 2.0) was certainly very challenging for our healers to perfect the Cures and Hot + Trinket timings, but was much more of a reliable kill after it was learned.
I used a few high Stam high NR pieces from my AQ set to get the poison portion of the damage into the 75% region without saccing more than a few hundred HP and always just saved Last stand and the Warrior HP trinket for the end of a web wrap. Once the wrap was over, we only had a few instant heals available over the fight, the others were all going to to take a second or two, so the instant the web dropped was when getting myself up from 3% health was most important.
The number of shaman NS heals horde had in that fight probably made up for the AC and HP Paladins gave the tank.

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