This idea is both new and innovative. I'm sure that no one else ever thought of it. Nope, not Aff locks once they saw they didn't scale to keep pace with other casters, not spriests who were in the same boat, and certainly not paladins who.... well, two out of three counts for something there. This has been mentioned many times before and here is really not the place to "create" new spells and such.
Originally Posted by Ariaanda
I would have to agree with this, with other classes abilities being affected by the haste in a manner other than GCD you'd think that we would get a benefit of it as well.
I've read multiple comments about haste being kinda useless due to Gift of the Earth Mother filling its role. I know that GotEM was nerfed, which in turn added some of haste's value back... BUT HOW about this idea. I have a feeling its been suggested before but I couldn't find anything on it...
What if haste increased the rate at which our hots ticked? Like for a rejuv and regrowth, you lowered the amount of time it took in between ticks. If so, should the duration be reduced? Should rejuv still take 12 seconds, just with faster ticks?
If you think this is a bad idea, what about a new spell entirely...
x% base mana
Increases the rate at which your healing over time spells tick by x% for 15 seconds
BASICALLY I personally think a spell like this should replace nourish... I like our healing over time niche
OOOr, make nourish have a different effect on our hots, such as renew the duration on something, I don't know.