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Old 09/21/08, 5:59 PM   #1
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Infraction for Coffin Burier: Useless Post

Post: [Rogue] PvE DPS / WotLK Discussion
User: Coffin Burier
Infraction: Useless Post
Points: 1

Administrative Note:

Message to User:
Have you read any of the thread at all? Like, you make all these assertions about how things are going to work... all of which disagree with the calculations of the past 10 pages of the thread. You're perfectly within your rights to disagree, of course, but if you're going to tell us we're all wrong, you need to provide some evidence for this assertion. Also, a number of the points you raise have been specifically addressed already. See also: http://elitistjerks.com/f31/a35-wotl...ic_guidelines/, rule 2.
Original Post:
Originally Posted by Aldriana View Post
So, fundamentally: yes, outside of 25 mans - be it 10 mans, 5 mans, or farming - there's a plausible case for skipping Ruthlessness. But when you get to 25s, I'm pretty confident that it's something you want.
In my experience, during these 2 years of TBC, I've been lovin' both Ruthlessness, Quick Recovery and Fleet Footed as well (in my Hemo/Seal Fate spec). At the moment I should be able to keep these talents in the upcoming 3.0 patch.

With my old spec 31/0/30 I usually generated the same amount of energy a combat rogue would generate from Combat Potency (this because of more finishers, but not as much energy as a combat rogue would generate from combat potency plus ruthlessness). With Focussed Attacks assassination rogues with Ruthlessness should finally be able to actually generate more energy then a Combat Specced rogue (if we don't consider the new change to Vitality).

Once Expertise is capped we may choose to avoid taking Quick Recovery. I guess you already know that once ERating and HRating are cappet for yellow damage, your first 2 stats to stack will become Agility and Crit Rating (I'm not joking)... and, who knows, maybe Haste Rating as well! About Fleet Footed, it became very usefull... it first became usefull at the Prince and then in every situation were an higher movement speed could help increasing dps or saving my life (at the Lurker I was usually able to run around the boss during the spit fase without jumping in the water and without losing dps... my experience ends in BT and I still love this talent... it makes my rogue just feel different). Ruthlessness should still be a "must have" talent for raiding in 25 man istances.

I really miss Deadly Brew and Infectius Poisons... I guess we just have to wait and see. At the moment I would avoid Cut to the Chase in an Hemo spec, in favor to Dual Wield Spec and Improved SnD.

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