09/22/08, 8:28 PM
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#1
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Mike Tyson
Night Elf Rogue
Doomhammer
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Infraction for Morsexy: Whining
Post: [Warrior] WotLK talent Preview/Discussion
User: Morsexy
Infraction: Whining
Points: 1
Administrative Note:
Message to User:
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http://elitistjerks.com/f31/a35-wotl...ic_guidelines/, #3. Oddly enough, I hear hunters, warriors, and death knights are all different classes so what makes sense for one needn't make sense for another. While your point may be valid, the middle paragraph is largely incoherent and, as far as I can tell, irrelevant.
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Original Post:

Originally Posted by Nezralix
It is a little concerning that they seem to be approaching the Death Knight with the idea of rectifying all of the various issues in other tanking classes (i.e. a consistent, energy-like resource system, no blocking mechanics headaches, decent utility, meaningful stances, a reasonable stat scaling scheme, consistent melee and spell integration, reasonable similarity between tanking and DPS specs) without really going back and thoroughly addressing the ways some of these issues affect existing classes. In general, given how much the Death Knight represents the "modern" viewpoint towards tanking, it seems like it'll be good to be a DK in this expansion.
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I understand that part of any game as complex and far reaching as this game really is, when you think about it, is always going to suffer from a latest is greatest type of system of balance. I can accept that, and I understand that other classes besides the warrior have had it far worse for far longer.
But I agree wholeheartedly with the frustration with some of the pure ridiculousness of how the game evolves. Then we have people who are against changing, 'fixing', the issues for some reason I can't really fathom. It is the same closed thinking that has meant deathwish still gives a damage penalty, even though abilities like Beast Within ( Death Wish on Crack ) do not, because frankly it is patently ridiculous if it did confer a % damage increase on the player on use. I can almost hear what people would say, "So I do extra damage, and can't be stunned, but I take 10% MORE damage, that doesn't make sense!" and neither does it for us at this point.
The DK stances are far superior in every respect, instead of giving us the toughness change, why not make battle stance increase run speed by 10% or something. It is really time to get over the whole "everything HAS to have a detriment" angle for warriors.
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