09/30/08, 2:49 PM
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#1
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Soda Popinski
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Infraction for Helot: Useless Post
Post: [Rogue] PvE DPS / WotLK Discussion
User: Helot
Infraction: Useless Post
Points: 1
Administrative Note:
Message to User:
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Off topic, pointless backstory, and basically lots of other stuff people reading a Rogue PvE DPS thread don't care about.
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Original Post:

Originally Posted by pewsey
As an officer in a Twins killing guild, I can only agree with Aldriana here. There are plenty of shit rogues out there. Far too many. We have had an open rogue spot for months and cannot fill it with anybody vaguely competent.
Inability to use cooldowns, inability to keep up slice and dice, inability to gem/gear/enchant properly.
Blizzard has given the rogue community a great compliment. As a group, we are the tightest and most brutal theorycrafters around. (Thanks to Vulajin/Aldriana currently, and others like Kalman in the past)
Whining about not having a raid spot is completely down to so many rogues sucking, not a problem with the rogue class.
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From what i've seen, there are 3 problems with recruiting (not necessarily just rogues).
1. The players Sucks. What I mean is that the player, as a rogue/whatever, does not know his class, does not research his class, and does not care much about his class. He does OK on the damage meters/healing meters, but not super-great for his gear level.
This occurs at all levels of gear, and can usually be trained into a decent-to-good player. Competitiveness forces people to look at other players and see what they are doing different, to be doing better.
2. The player is Under-geared. Everyone starts somewhere, and some people get there faster than others. Call it drops/bad rolls/too many of one class. The best players can only go so far until their gear is holding them back.
This is just a matter of perseverance: Eventually, given enough time, the item will drop if you kill the boss. (oh DST, how i hate thee.. let me count the non-drops..)
3. The player doesn't have the instance knowledge.
Practice makes perfect. Learning a boss fight is just a matter of doing the fight enough to know what will/can happen. If a player does the fight enough, they will learn the abilities/what to do in that fight. Unless you go back to #1.
If I had to estimate, I'd say that there are alot of #2's, less #1's. Probably a 60/40 split.
To use myself as an example:
Right now I'm the best rogue in my guild. Infact, i'm either number 1 or 2 on the damage meters for most, if not all, fights. I have the gear, skill, and knowledge for my gear level to let me perform well.
But that's at a T5 level. If I went into BT tommorow, I wouldn't be nearly as effective as BT raiders who have been there for months, but that's because I don't have the knowledge or gear. (I'm fairly sure i have the skill to play a rogue by now). Given a reasonable amount of time (and drops), would I be able to perform with the same efficiency as the other BT raiders in that theoretical raid? Yes, of course.
Now if i was recruiting another rogue right now, who's in Blues/Greens, I wouldn't expect them to be able to know all the fights, or have the gear. I would certainly hope that they could prove they know their class, how to gear and gem properly, what finishers/rotations should be used. That would be my criteria more than "You have teh gear? You know the fights? Welcome aboard!".
If they were fully T5 Geared on the other hand, I would have completely different expectations. They should know every fight in T5 content, backwards and forwards from a rogue perspective. They should be gemmed/geared properly. They should be using the right rotations/etc. All of this should already be there, or I would definitely not be recruiting them.
If they haven't learned by T5, after going through all of T4 content, and T5 content, Why should I be the one to teach them?
And I'm sure that's what you face right now. Geared, Skilled rogues are hard to find. Geared rogues might be easy, Skilled rogues might be medium easy, The combination is hard.
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