10/01/08, 6:35 PM
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#1
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Mike Tyson
Night Elf Rogue
Doomhammer
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Infraction for Chozo: General Idiocy
Post: [Hunter] WotLK Talents & Abilities Discussion
User: Chozo
Infraction: General Idiocy
Points: 1
Administrative Note:
Message to User:
Original Post:

Originally Posted by Bovii
You're misunderstanding my point. IF the lack of Readiness affecting BW/Int is a bug, look at what you're getting:
Redpet for 18 seconds, Readiness during that time period, redpet again. 84 (edit) seconds later, redpet a third time.
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When I said 59 seconds later, I meant from the end of the second BW. I also think the glyphed Longevity cooldown on BW is a minute 17 seconds, but I'm probably completely off on that and it's the number that comes to my head for whatever reason.
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Think about the damage that is going to happen during this time. Now then, think long and hard about that and ask yourself if you REALLY think that is balanced and acceptable. If you're objective, you're going to immediately realize that it isn't.
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From a PVP perspective, they may not have a choice. When one of the main hunter complaints is ease of being locked down along with a new class that seems designed solely to make hunters miserable (Death Knights) and the new and exciting ways warriors and rogues are able to keep us in melee they may just balance around triple redpet rather than nerf Readiness to be almost useless. If so I would imagine that the damage modifiers on (T)BW are going to get changed/nerfed.
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Look, I don't want nor did I intend this to turn into an arguement. If this is a bug and it turns out that I was wrong, I'll eat crow and apologize to the entirety of the EJ Hunter community. As it stands, I wouldn't doubt it if they pulled traps, Master's Call, Kill Comman, Deterrence, etc off of it too making it so that it JUST affects Rapid Fire and shots/stings.
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Fair enough. Would/will be fun to theorycraft about Readiness/BW rotations though.
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