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Old 10/05/08, 11:56 AM   #1
 Kaubel
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Warning for Vihermaali: Trolling

Post: [Priest] Discipline and Holy WotLK Talent Preview and discussion.
User: Vihermaali
Infraction: Trolling
Points: 0

Administrative Note:

Message to User:
Simmer down, big guy.
Original Post:
Originally Posted by cpkfolief View Post
I used to be a huge fan of gemming with lots of +spirit until I realized I had to spam Holy Nova to get anywhere close to running OOM. In all the content I ever healed as a holy priest I found it hard to not finish a fight at full mana at even mediocre levels of gearing.

Maybe Wrath will be different, but I definitely won't be going into it with the same fetish I had in BC about being able to heal forever (infinite healing til OOM doesn't keep tanks alive through burst).


Don't even try to pass your little corner of universe as the whole picture.

I have ~2,5k +healing and over 260 spellhaste unbuffed. That is more than enough to heal anything currently in game. What I do lack however is sustainability. Instead of gemming for +healing and +haste I chose to gem +spirit into blue slots. In WotLK my blue slot will most likely be filled with "spirit + int" -gems. I'm not saying you should gem for something else than +heal and +haste. I'm saying, don't try to make a general rule from something that applies to your circumstances only.

You haven't even seen WotLK raid instance, so how can you know what your gear lacks there?

However, with 5/5 Divine Providence taken into consideration in a level 80 build, the HPM on Rank 7 CoH becomes .97 (.02HPM better than Rank 5 at 70). Taking into account Test of Faith it will average out to well above 1HPM before any other talents taken into account. Counting the CoH glyph only makes this number better.
Nice math there. Unfortunately once again you looked at your little corner only and forgot the whole picutre. Pre-3.x lvl 70 builds have -10% instant manacost, which at least I won't have at lvl 80. 1,0617hp/m for lvl 70 CoH at your numbers. You can't just ignore that and add numbers to lvl 80 for your own convenience. That's colled Ad Hoc theorycrafting. Suure, glyph adds to lvl 80 number but you still have to take the glyph to make it have better hp/m.

But I wouldn't look at hp/m numbers too much. They vary from priest to priest a lot.
 
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