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Old 10/08/08, 10:05 AM   #1
Juice
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Warning for Nymph': General Idiocy

Post: [Death Knight] WotLK Discussion - Talents and abilities.
User: Nymph'
Infraction: General Idiocy
Points: 0

Administrative Note:

Message to User:
Excessive quote splitting (like here) typically results in flame wars. While that's not the case here, we want you to stop it anyway. Warning only.
Original Post:
Originally Posted by Caggy View Post
1) Runes are no longer configurable. You are stuck with BBUUFF setup.
Good lord, that's... stupid. Could you link me the page where this subject has been debated ? I'm interesting in reading the differents opinions about it. I didn't follow this thread during a few monthes, so I'm a little lost. Seems like even if I read carefully the changes, I missed some very important things here.

2) With that, BotN makes refreshing it easier by using both Blood death runes on an extra oblit, 1.5 earlier than using 2 blood strikes.
I don't want to enter in a "cycle" way of thinking, I'm more "case per case". But yeah, if blood death rune do work on blade barrier, then it's of course a good thing. I did not plan to take Blood of the North (I think there are talents way more useful), but if I'm not mistaking, 1/5 BotN is sufficient.

Sad thing is, DK tanks will sometimes end up having 6 death runes on long battles (death rune mastery). Bad design, IMO. But there's a lot of PvP issues behind all these things, I suppose.

3)Its been noticed that rune cooldowns seem to be on an 8 second rather than 10, but its speculative.
Okay. Is haste reducing the cooldown on runes ?

4) Also this means leaving your F and U runes open for extra rune moves.
This is the thing I was actually critisising at the beginning. The fact that you were forced to use all your runes was killing the gameplay. You can't afford waiting for a UR cooldown when you have a big spell damage coming and need to cast AM shield immediatly. Good thing that was changed, but that's not the way I would have done it.


5) Also missed a move forces the rune to a 2 second cooldown which counts towards rune usage, and refreshes Blade Barrier.
I don't know if it is really useful actually, but that's good to know too. DK tank misses a lot. (I guess what you say is true about being parried, blocked or dodged too ?)

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