10/08/08, 10:05 AM
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#1
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Soda Popinski
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Warning for Nymph': General Idiocy
Post: [Death Knight] WotLK Discussion - Talents and abilities.
User: Nymph'
Infraction: General Idiocy
Points: 0
Administrative Note:
Message to User:
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Excessive quote splitting (like here) typically results in flame wars. While that's not the case here, we want you to stop it anyway. Warning only.
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Original Post:

Originally Posted by Caggy
1) Runes are no longer configurable. You are stuck with BBUUFF setup.
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Good lord, that's... stupid. Could you link me the page where this subject has been debated ? I'm interesting in reading the differents opinions about it. I didn't follow this thread during a few monthes, so I'm a little lost. Seems like even if I read carefully the changes, I missed some very important things here.
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2) With that, BotN makes refreshing it easier by using both Blood death runes on an extra oblit, 1.5 earlier than using 2 blood strikes.
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I don't want to enter in a "cycle" way of thinking, I'm more "case per case". But yeah, if blood death rune do work on blade barrier, then it's of course a good thing. I did not plan to take Blood of the North (I think there are talents way more useful), but if I'm not mistaking, 1/5 BotN is sufficient.
Sad thing is, DK tanks will sometimes end up having 6 death runes on long battles (death rune mastery). Bad design, IMO. But there's a lot of PvP issues behind all these things, I suppose.
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3)Its been noticed that rune cooldowns seem to be on an 8 second rather than 10, but its speculative.
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Okay. Is haste reducing the cooldown on runes ?
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4) Also this means leaving your F and U runes open for extra rune moves.
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This is the thing I was actually critisising at the beginning. The fact that you were forced to use all your runes was killing the gameplay. You can't afford waiting for a UR cooldown when you have a big spell damage coming and need to cast AM shield immediatly. Good thing that was changed, but that's not the way I would have done it.
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5) Also missed a move forces the rune to a 2 second cooldown which counts towards rune usage, and refreshes Blade Barrier.
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I don't know if it is really useful actually, but that's good to know too. DK tank misses a lot. (I guess what you say is true about being parried, blocked or dodged too ?)
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