Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » The Banhammer

 
 
LinkBack Thread Tools
Old 10/10/08, 4:14 PM   #1
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Warning for Tindel: Grammar

Post: [Priest] Discipline and Holy WotLK Talent Preview and discussion.
User: Tindel
Infraction: Grammar
Points: 0

Administrative Note:

Message to User:
Please put a little more effort into your grammar to improve readability. "Ppl" is not a word, and sentences end with a period.
Original Post:
Originally Posted by constantius View Post
It should be noted that once you get 2500 spellpower, and all the usual raid buffs, and if you spec 5/5 DP (a reasonable # of 'ifs'), CoH starts to hit, non-crit, for just over 2k (with ToL aura). Additionally, it has a solid chance of critting 1-3 of its hits. In a situation like that, it becomes much more similar to what we are used to, which is a heal that lands for ~ 10% of the target's life. Having 6 targets, and intelligent targeting, is actually rather silly.

Last night we were speed-clearing Naxx.25, and in spider wing we 'accidentally' pulled 4 packs at once. I just started spamming CoH, and it was hitting 4-5 people (for actual heals, not overheals) on every cast, since the raid was so clumped up. In a situation like that, it actually worked quite well as a raid healing spell.

On Sapphiron, the only people I could actually heal with CoH were a group of 5 melee. Everyone else was too spread out, and Flash was far more efficient for topping them up.

@ Shaara: I like CoH. It's a good spell. But you can't consider a 1.1k heal to a person as a primary heal in a situation with large amounts of damage coming in. You gave the example of a shaman with people taking 2500 ticks ... in that situation, you're going to fall behind using CoH just the same as the shaman would. It's not sustainable alone. And if all you're doing is using CoH to delay the time when someone will need to *actually* heal the person, then it's not a healing spell, it's a stabilization spell, as I described.

For KJ, yes, I use CoH. But I only use it:
1) When we collapse
2) When the raid has taken damage from darts (primarily)

Darts hit for ~ 2k, single shot, raid-wide. And there's 25 people within 10' of each other. It's a no-brainer to hit a few CoHs and top people up.

But primary raid damage (Fire Blooms/Legion Lightning)? You can't effectively use CoH, and using it means you're spending GCDs on something that should have been a real heal, to take someone from 6k to 12k, not from 6k up to 7k only to have the next tick drop them to 4.5k.

Yeah but your last example is not a very good one. You get two CoH's in the time it takes to cast one Gheal, so its 12ppl getting a 1k heal vs 1person getting a 6k heal. We are talking twice the hps here.

Lets say we got 3 priests with CoH, should they each cast a single 6k Gheal on the raid, for 18khealing, or 2 CoH's for 2x3x6x1k=36k healing.

Chainheals aimed at lowhp targets is a much more effective way

Offline
 

Go Back   Elitist Jerks » The Banhammer

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Warning for Vi|Bs: Grammar Aldriana The Banhammer 0 08/25/08 9:47 PM
Warning for goddi23a: Grammar Kaubel The Banhammer 0 07/08/08 10:39 AM
Warning for CrK: Grammar Kaubel The Banhammer 0 04/24/08 5:19 PM
Warning for Kve: Grammar Greybone The Banhammer 0 10/31/07 6:28 AM
Warning for Lad: Grammar Kaubel The Banhammer 0 10/02/07 7:08 AM