10/21/08, 1:30 PM
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#1
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Feed me a stray cat
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Infraction for Nethris: Grammar
Post: Warrior PvP Thread
User: Nethris
Infraction: Grammar
Points: 1
Administrative Note:
Message to User: Original Post:

Hmm... so with berserker rage being usable in all stances... that makes battle stance + rend + lots of overpowers sound a lot more viable without it being a "fear me!" invitation. And with sudden death giving you 10 rage after the execute, and about a 15% damage boost on execute... that makes deep arms more interesting. So I got a really, horribly bad idea... to try and find a decent Bladestorm PvP spec.
I ended up with a 53/18/0 build. Weapon spec was a bit arbitrary between axes and swords, I think I might prefer the crit with this spec, especially with the new swordspec only proccing once every 6 seconds rule. Few other things here and there that I'm not certain I made optimal decisions on, but that's not really the interesting parts. First off, execute damage buff + imp execute + execute glyph should give some nice burst from Sudden Death if the timing won't rage starve your next MS - if you have long enough to use the buff, you might even be able to wait until after an MS to use it. Secondly, rogues are going to hate overpower on that short a cooldown, especially if you get rend up on them.
However, pretty central to this spec working is finding a way to use Bladestorm that actually helps much. I personally don't see this working in 2v2, as even once you run your opponents low on GCDs, you're really going to want a teammate that can hold someone in place more or less. And we really don't fare that well without a healer. So probably 3v3, minimum. But bladestorm is a LOT of burst damage if you can set it up well. Rogues and especially DKs seem like very good candidates for a dps partner that can hold a target in place, or in the DK's case, even yank it behind a pillar and then keep them from moving. And bladestorm would be a decent way counter-pressure an attempt to focus fire you down, especially against multiple melee.
Is any of this enough to offset not getting those fury or prot talents? Probably not is my guess, but it's getting closer - bladestorm's cooldown may be a bit long. Any idea how sweeping strikes interacts with bladestorm? Or recklessness for that matter? If recklessness treats bladestorm as one ability, that would be interesting to say the least. Should probably try testing some of these things on the PTR, don't have a lot of time currently though.
Originally Posted by Whatev
What, nobody wants to try FULL PROT? The entertainment value is sure to be enormous!
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When safeguard was 60%, Armored to the Teeth was giving strength, and devastate was doing 80% weapon damage, I definitely was considering it - along with imp spell reflect, a 60% safeguard and the stuns, bonus group damage from imp disarm - highly amusing if you use it on a caster, no disarm length reduction then - it might well have been an interesting option with say a 1 healer 5v5 group for utility, keeping people alive, and being a general pain in the ass to the opposing team while doing decent damage. Current form it's back to not being very good outside Warsong (lol @ potential for a flag carrier there though), though it's better than what it is on live.
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