10/22/08, 3:28 PM
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#1
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Mike Tyson
Night Elf Rogue
Doomhammer
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Infraction for Ena.the.rogue: Useless Post
Post: [Rogue] PvE DPS / WotLK Discussion
User: Ena.the.rogue
Infraction: Useless Post
Points: 1
Administrative Note:
Message to User:
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You failed to keep it meaningful. And I'm not big on forgiveness. Sorry.
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Original Post:

Originally Posted by chalon
Second, Honor Among Thieves is stated to be "working as intended" whoever guessed it was right, the 1s cooldown is supposed to be on your party members, not on you. This should help Sub close the gap, but maybe not all the way.
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Forgive me if this post is a little too anecdotal in nature. I'll try to keep it meaningful.
HaT sounded like a lot of fun and I was worried it would be nerfed soon, so I specced for it for yesterday's BT clear. I was running 5/12/44. Here are my observations:
Sub/HaT is a viable spec . . . sometimes. The problem with it is its chaotic nature. You get to pick up some really strong dps talents along the way (Deadliness and Sinister Calling are insane with all the available raid buffs and the greater emphasis on Agi/Ap in gems/gear), which helps, but you have to depend far too much on the rng nature of HaT. On 2 of our 9 fights, I was top dps, and on those fights, I would estimate that my energy was more than 90% spent on finishers. Other fights where I was much lower I had to use 3-4 Hemos between finishers.
It seems really odd that the nature of HaT is that variable, I suppose it would take more consistent testing to figure out why. I suspect its usefulness drops considerably as the size of your raid decreases.
Sub/HaT has the weird issue of using Hemo as its base combo builder, wherein Hemo is supposed to be this grand raid debuff, but you end up using Hemo a lot less which makes its debuff nature irrelevant. At 80, when I have 10 more points to spend and can comfortably pick up SftS, I would probably skip Hemo and just use Backstab.
Sub/HaT is the most fun spec I've ever used. Sometimes I would blink and five combo points would magically appear. There were plenty of times that I simply could not keep up with the combo pts, spamming finishers as soon as my energy pool/GCD would let me. It also has some unexpectedly nice side effects. For example, on Supremus I was able to spend 10 combo pts on a Deadly Throw and a full Slice and Dice during the kite phase and still had 5 combo pts for a full Rupture once I got back to him.
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