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Old 10/31/08, 8:31 PM   #1
 LodeRunner
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Mal'Ganis
Infraction for Pyralissa: Useless Post

Post: [Warlock] WotLK Talent Preview / Discussion
User: Pyralissa
Infraction: Useless Post
Points: 1

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Original Post:
Originally Posted by MMO-Champion Front Page
Warlock concerns (Source)
Soul Shard system not even touched
I have said many, many times that this is something we're looking at right now. I am going to be less sympathetic to QQ that we don't read your posts if you don't read ours. (Source)

Damage overall is too high, arenas feel "scrubfriendly" and even more luck-based

We think there is some truth to this. The recent resilience change was intended to help. We also expect health and mitigation to increase much faster than damage increases as players hit 80, but it is definitely a concern right now in PvP.

Completely reliant on having 11 points in Demo, maybe 17 (or even more).

This is not a major concern for us. As I have also posted, good talents are good. If you didn't want them, they would be bad talents. If you had so many good talents that you had a hard time deciding, I'm pretty certain the response would be that the trees are bloated.

Shadowflame is a pathetic addition, it's as if they've run out of ideas and don't want to bother thinking of any good ones. We're already strong enoguh at AoE, damnit. I mean really if you want to give us dragon's breath from mages, just give us the green version and call it green dragons breath with all the same goodies of dragons breath.

Shadowflame fulfills a very specific role. If you hadn't noticed, we are pushing Destro more towards fire and Affliction more towards shadow. Shadowflame is one of the few spells that crosses over because it does both types of damage (which should have obvious ramifications for a lock).

Teleport spell again pathetic (Can't used while stunned) I mean really Blizzard you give us a good Defensive spell after all this time and you do it half assed. I mean we actually have to set this spell up in order to use it. Tell you what make it so that Pallys have to cast a spell first before they can bubble, make it so Rogues have to do something before they can vanish/COS, make it so Mages have to cast a spell before doing ice block or blink.

We think Demonic Circle is going to end up being a big deal. It's not a trivial spell to use -- it's a thinking person's spell. It takes planning and some intuition. I suspect it is being underestimated because so few people have actually gotten to use it yet.

Affliction
Complex PvE rotation is impossible to accomplish in PvP; you have to do far more work than before to do the same relative DPS as in BC - the spec is more reliant on spells with cast times.

We think the complex rotation is very hard to pull off in PvE too and seems to almost mandate a mod, which is a problem. We have some long-term plans to change Affliction around a little bit.

Why did you add glaringly PvE-based talents and changes like Master Conjurer, Demonic Empathy, Demonic Pact, Imp. Demonic Tactics, and others when you expect this to be our PVP tree?

There are no PvP trees anymore. My comment was that Demo may not have the sustained dps of the other two trees in PvE, but at least it would still be taken for PvP. We need to see if the survivability offered by the tree offsets its lower dps or not. (And before anyone responds that you would raid with 10 health if it would improve your dps, I'll remind you that your dps when dead is 0.)

Chaos Bolt: Could have fixed our problems with quick, reliable burst damage, but was ultimately changed into a "add this into your rotation for a few more DPS!" spell.

Destro's rotation was among the least interesting in the entire game. It needed major help.
Latest round of Blue feedback.
 
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