11/03/08, 2:53 PM
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#1
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Mike Tyson
Night Elf Rogue
Doomhammer
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Infraction for Astrik: General Idiocy
Post: The Burning Crusade: Scoreboard
User: Astrik
Infraction: General Idiocy
Points: 1
Administrative Note:
Message to User:
If you'd read the thread, you might have noticed:
1) Kaubel asking people not to make lists like this, and
2) 5 people getting infracted for doing it anyway.
But you didn't. So now there are 6 people with infractions for doing it anyway.
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Original Post:

Zones and Quests - I thought these were pretty good overall. There were some new mechanics for some quests (ie. bombing runs) and more than enough questing to get you through all the levels. Also the dalies and the ability to put some higher level areas in flying zones was a brilliant way to combat gold sellers. The main annoyance was that so many of the dailies required group quests to access - that seemed unnecessary but I imagine that again, this was done to discourage gold sellers.
5-men content - I especially enjoyed the heroic dungeons and was happy to see some nice challenges for small groups. The badges are a great idea, but they definitely need the "tiered" badge system they are introducing with Wotlk cause the gear that you could get for running heroics/kara was pretty out of control.
Raids - I prefer the 25 man raids over 40 man. Attunement quests were a disaster though, especially requiring 5 and 10 man attunement quests to enter the 25 man raid zones - the logistics of this was a huge hassle. TBC DESPARATELY needed a large entry level 25 man zone similar to MC or Wotlk Naxx. Encounters like Gruul (2 tanks, melee unfriendly), Mag (5 tanks, bunch of warlocks), Hydross (resistance) are all horrible for entry level fights - entry level fights should be something you can do with almost any raid makeup group and requiring people to do silly things like skip encounters to go to Void Reaver or Lurker was pretty annoying.
I did like the way they tuned the content very difficult at first, then slowly nerfed it to allow more access. This allowed guilds to distinguish themselves, while at the same time allowing many people to eventually see most of the content they wanted to.
PvP - I enjoyed the arenas, but they desparately needed the duel talent spec feature because switching back and forth for raiding just became too tediuos after a while. I also felt that class balance was too focused on arenas a lot of the time and they were all to quick to make changes while having adverse affects on the raiding balance.
Professions - I like the BOP epics they give each profession and am fairly happy with the direction they are going there. I still feel like there is a lack of jewelcrafters (the good ones are probably all retired on their beds of gold), I think that the recipes may be a little too hard to get still. Tailoring epics were pretty stupid early on in the raiding game since they basically negated an entire tier of gear. Alchemy definitely needed the overhaul they gave it early on, and the discovery system was pretty annoying (it flooded the elixir market).
Misc - Requiring Revered rep to go into heroics was pretty annoying. I Hated this grind, and they really should have lowered/removed the key requirements much sooner. Early in the expansion, the heroics were difficult enough to keep out the people who were not ready, this is the way it should be.
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