11/04/08, 1:38 PM
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#1
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Sledgehammer Emeritus
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Infraction for Sais: Can't help but post stupid shit
Post: [Rogue] PvE DPS / WotLK Discussion
User: Sais
Infraction: Can't help but post stupid shit
Points: 3
Administrative Note:
Message to User:
Original Post:


Originally Posted by Kjallstrom
I'm rogue class leader for a casual raiding alliance, but I'm getting more into the theorycrafting myself. So far, we don't enforce particular talent specs, although I do "have a talk" with players who have totally random talent selections (as opposed to one of the several commonly acknowledged "builds"). Our raiding progression definitely slowed down going into 2.3; part of that was a numbers game, and part of that was getting to fights where one or two people screwing up, irrespective of class or role, (e.g. Teron) could wipe the raid.
Are there any "lolspec" builds I should watch out for as obvious rejects in a PvE context? In my own experience it seems like the hit from switching to Mutilate or Deep Subtlety is significant, but maybe not big enough to ruin a player's fun in a casual context.
Do you know the order the glyph proc chance is calculated when combined with Seal Fate? For example, if you've talented 5/5 into Seal Fate, does that mean you have a 100% chance to get two CPs and a 50% chance to get a third CP on a crit? What if you're only partially talented into Seal Fate, say 2/5 (I realize this is a stupid build, but I think the example is illustrative)... does that mean you have a 40+50=90% chance of generating two CPs always, or the more complicated distribution of having a 40% and then a 50% chance (thus also giving a 20% chance of getting 3 CPs)?
In general, this seems like a good glyph to have, especially given how our crit chance increases when fully buffed.
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I have no idea about the Seal Fate question. Thats above my head. I just read this forum and try to understand what everyone is saying.
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