Post:
[Death Knight] WotLK Discussion - Talents and abilities.
User:
Solithaira
Infraction: General Idiocy
Points: 1
Administrative Note:
Message to User:
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Our rules expressely prohibit this kind of stupid quote splitting.
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Original Post:

Originally Posted by Falya
You get:
-Permanent Ghoul with 3sek Stun (which adds about 5% to your Damage in fights that take longer than 3-4 Minutes, look at this parse: WOW Meter Online - More logs!!!!!! 50% of the ghouls damage wouldn't have happen if he had been killed after 2 minutes. im also not sure if a uncontrolled ghoul uses claw)
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The stun is most likely a non-factor on raid bosses. Also i'm pretty sure ravenous dead and shadow of death are picked up for the personal gain rather than the benefit it provides the ghoul.
-10% or more extra gain from AP in Spellpower(which affects DC and Icy Touch)
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Blood is the least dependent on magical damage, and the entire tree is geared towards physical dps. Note entirely sure this increased Spellpower would be worthwhile.
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-4% more white Damage from Necrosis.
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Sure 
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-Mark of Blood, which is not that bad as a raid buff when a boss does ae damage or has something like an enrage. Im not sure if there is a limitation or something on how many targets the 4% heal it works(when a boss uses ae-damage).
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I actually haven't heard anyone else talk about this...would be interested if this works.
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-More Runepower from Dirge to support gargoyle and additional DCs.
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From what I understand Blood probably has the least amount of problems generating RP...shouldn't be a huge concern.
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-corpse explosion which isn't that bad in aoe situations(when your ghoul cooldown is ready) or if a group mate dies(to punish him for dieing :P)
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Corpse Explosion in general is considered rather lackluster and more of a gimmick than anything else. Not sure it has potential in raids and bossfights.
The bottom line would be whether you could justify the lack of 10% extra damage and 5 expertise with a combination of any of the above. The most interesting thing I see is Mark of Blood...and you could probably just pull one point out of Blood Aura and put it into MoB.
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