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Old 11/07/08, 1:27 PM   #1
Juice
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Infraction for Solithaira: General Idiocy

Post: [Death Knight] WotLK Discussion - Talents and abilities.
User: Solithaira
Infraction: General Idiocy
Points: 1

Administrative Note:

Message to User:
Our rules expressely prohibit this kind of stupid quote splitting.
Original Post:
Originally Posted by Falya View Post

You get:
-Permanent Ghoul with 3sek Stun (which adds about 5% to your Damage in fights that take longer than 3-4 Minutes, look at this parse: WOW Meter Online - More logs!!!!!! 50% of the ghouls damage wouldn't have happen if he had been killed after 2 minutes. im also not sure if a uncontrolled ghoul uses claw)

The stun is most likely a non-factor on raid bosses. Also i'm pretty sure ravenous dead and shadow of death are picked up for the personal gain rather than the benefit it provides the ghoul.

-10% or more extra gain from AP in Spellpower(which affects DC and Icy Touch)
Blood is the least dependent on magical damage, and the entire tree is geared towards physical dps. Note entirely sure this increased Spellpower would be worthwhile.

-4% more white Damage from Necrosis.
Sure

-Mark of Blood, which is not that bad as a raid buff when a boss does ae damage or has something like an enrage. Im not sure if there is a limitation or something on how many targets the 4% heal it works(when a boss uses ae-damage).
I actually haven't heard anyone else talk about this...would be interested if this works.

-More Runepower from Dirge to support gargoyle and additional DCs.
From what I understand Blood probably has the least amount of problems generating RP...shouldn't be a huge concern.

-corpse explosion which isn't that bad in aoe situations(when your ghoul cooldown is ready) or if a group mate dies(to punish him for dieing :P)
Corpse Explosion in general is considered rather lackluster and more of a gimmick than anything else. Not sure it has potential in raids and bossfights.

The bottom line would be whether you could justify the lack of 10% extra damage and 5 expertise with a combination of any of the above. The most interesting thing I see is Mark of Blood...and you could probably just pull one point out of Blood Aura and put it into MoB.

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