Your capitalization is intermittent. Please do better. Thanks.
guys, your design are nice looking but might need some tweaking. Remember few principles of UI design.
. Keep it simple:
In one quick glance one need to be able to see how many runes of each type are avaible and how long before any used ones will be available.
The design of rune hero with colored circles is simple and effective because:
there is a are with 6 circles and one can see which ones are ready, and which ones are racing to be ready.
showing the time before they are ready is unecessary: it is easier to see visually how long before the circle is going to cross the line that it is to read a 4-5 seconds countdown.
Any design that uses changing colors/transparency wont be effective because the mind will not be able to determine more easily how long before a rune is available and this design will fail under some light/resolution screens.
1: Runes can be circle or squares
2: there should be an easy to see "race" type of this runes to display time before availability of the actual rune. The mind can easily spot in a straight line the winner of a race, it is easier to determine than in a bend (this is why horce races etc finish in a straight line and not a bend).
3: for available runic power any design that shows a simple figure filling up is the easier one to see with a quick glance. instead of a complicated design such as a runic sword.