11/07/08, 3:43 PM
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#1
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Mike Tyson
Night Elf Rogue
Doomhammer
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Infraction for Halfdane: General Idiocy
Post: [Rogue] PvE DPS / WotLK Discussion
User: Halfdane
Infraction: General Idiocy
Points: 1
Administrative Note:
Message to User:
1) We're not really interested in theorycrafting farming/grinding here.
2) Quoting that significant block of discussion was not really necessary.
3) Your profile appears to be out-of-date, please update it.
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Original Post:


Originally Posted by MasterDinadan
As you said, the difference is not significant in the least considering the small sample. Your tests have almost no support for the hypothesis that one finisher is better than another.
Furthermore, the fact that you did 5 envenoms in the first example and 6 eviscerates in the second example indicates an obvious difference in "luck." Both tests had EXACTLY the same number of melee swings, indicating that the tests were of the same duration. How did the second test get more finishers? And why is there so much more mutilate damage and less melee damage? Both have the same number of crits, roughly, so the obvious conclusion is that your eviscerate tests critted more on mutilate and critted less on melee swings. Crits are more valuable on mutilate, because of the extra combo point and that the multiplier is higher due to Lethality. The extra combo points are likely what allowed you to land 6 eviscerates instead of 5.
The ONLY differences between using eviscerate and using envenom as finishers are the damage from poisons (envenom will do less deadly poison and more instant poison) and the damage from the finisher itself (which envenom is clearly superior). There's no question in my mind. If your experiment had been balanced (meaning 6 envenoms vs 6 eviscerates) you likely would have found envenom on top (though still the results would not be that significant).
Furthermore, I think training dummies have less armor than most raid bosses, and that you probably aren't swinging at the dummy with full raid buffs. Envenom scales better with buffs, and eviscerate is penalized by armor, further widening the gap in a raid situation. There's no question, eviscerate shouldn't ever be used in a mutilate build.
Edit - anyway, to get back onto the topic of cooldowns and procs... The only reason to pop BF and AR at the same time is if you are under some other temporary buff that benefits both of them. Heroism does not benefit either (any more than it would normally benefit you) but agility, crit, or attack power buffs do. It is NOT the case that BF and AR have good synergy. It is that BF has good synergy with AP buffs, and that AR has good synergy with AP buffs. Both tend to get popped at the same time because the best time to pop one happens to be the best time to pop the other. It's a fallacy to think that rogues are popping BF because they popped AR, or vice versa
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Suppose instead of a raid situation, I am hitting Cheapshot, (wait for deadly poison) Mutilate, Eviscerate/Envenom on non-elite mobs while soloing, running Instant/Deadly (no Cut to the Chase, no Slice and Dice, Improved Eviscerate). Should I be using Eviscerate or Envenom?
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