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Old 11/11/08, 5:13 AM   #1
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Warning for Leart: General Idiocy

Post: [Death Knight] WotLK Discussion - Talents and abilities.
User: Leart
Infraction: General Idiocy
Points: 0

Administrative Note:

Message to User:
There's a reasonable question buried in here, but you also copied a lot of unnecessary crap in there. Try to get to the point a little quicker in the future. Thanks.
Original Post:
Acclimation
When you are hit by a spell, you have a 30% chance to boost your resistance to that type of magic for 18 sec.
Stacks up to 3 times.

Acclimation to Fire
Magic
Fire resistance increased 50 Resist per stack, 3 stacks.
18 seconds remaining

Table of Attack Speeds and Chance of Acclimation Loss

 
Speed Attacks Risk
0.5, 36, 0%
1, 18, 0.163%
1.5, 12, 1.384%
2, 9, 4.035%
2.5, 7.2, 7.668%
3, 6, 11.765%
3.5, 5.14, 15.972%
4, 4.5, 20.088%
5, 3.6, 27.692%

Sapphiron - NPC - World of Warcraft
Offensive Aura: Frost Aura
2 second tick intervals
Chance of Acclimation Loss: 4%

Kael'thas Sunstrider - NPC - World of Warcraft
(This is the magister's terrace version incarnation)
Main Attack: Fireball
2 second cast time
Chance of Acclimation Loss: 4%

Kael'thas Sunstrider - NPC - World of Warcraft
(This is the magister's terrace version incarnation)
Main Attack: Fireball
2.5 second cast time
Chance of Acclimation Loss: 7.668%

The Effect of Resistance

Damage reduction percentage = (effective resistance value / (caster level * 5)) * 75
The maximum possible resist is therefore 415 on gear, talents, and consumables.
Acclimation can provide 36.1% of your resistance when reaching the maximum.
Or against a caster your level, roughly 28.1% damage reduction with no other resists, and a 30% resist rate for binary spells such as Frost Nova.

Citations: Resistance - WoWWiki - Your guide to the World of Warcraft

Gear Difference
The New Frost Resistance pieces can be seen here:
Icebane Set - Armor - Items - World of Warcraft
Total resist: 355 (60 below cap)
If instead, you took Acclimation you could skip the chest and come out with 390 resistance.

Heroes' Scourgeborne Chestguard
Stat Change:
-57 Armor
-58 Stamina
+81 Strength
+47 Defense Rating = 8.41
+38 Dodge Rating = 0.85%
+47 Parry Rating = 0.84%
-Yellow Socket

If we assume Acclimation provides an average of 28% damage reduction, it might not be so bad for it to have a chance to fall off. It would not lead you to immediate death. It's less than an old crushing blow, if you look at it that way. But, the fact is that it doesn't even out to an even 28%ish. Instead, it could leave you taking no more, or 50% because of the RNG. This is really, not that much worse than than getting a crushing blow use to be at 50% more damage. It is survivable, and understandable.

The problem is the lead time to get your protection initially, and regain if it falls off.
Death Knights do come with things to handle just this. Our tanking cool downs would handle it.
Just save an Icebound, Bone Shield, or Vampiric for when things go bad.

But wait... Don't you need those for you know... tanking? Offsetting the regular damage that should be happening? Every other tank not with Acclimation will have the standard resist needed, with no risk. They will use their tanking cool downs as needed, instead of having to hold back, because they have a 4-7% chance of a string of potential crushing blows. It's my opinion, that the defense, and less than 2% dodge and parry on the T7 chest is not worth the risk of taking Acclimation. It forces you to hold back on cool downs that other tanks can use, putting you at a disadvantage.

Do you guys see this as being an unacceptable risk while tanking as I do?

And how the heck do I make cells in that table? I only learned about [table] a bit ago.

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