11/12/08, 1:06 PM
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Mike Tyson
Night Elf Rogue
Doomhammer
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Infraction for zxanth: Useless Post
Post: [Druid] Feral talents/abilities - WotLK discussion
User: zxanth
Infraction: Useless Post
Points: 1
Administrative Note:
Message to User:
Original Post:

Ive been reading a lot of good information on Feral Tanking and its state in Wrath, still a little shaken tho, after losing 3K of my armor and a sizable chuck of health (Tauren Racial). Then the latest statement about how non-regular items wont get the bear armor bonus (stated in a way "to allow for greater selection in gear." Now most of this problem I assume will go away as I find new and better gear in Northrend, tanking attack rotations have changed probably for the better, I certainly have to think a lot more about my rage and when to throw in a maul (before 3.0.2 I found Maul pretty useless.) I keep hearing blizzard talk about using "other" mechanics, I assume they are talking about agility since we can now gain rage from dodging, we no longer need Defense and/or Resilience, (although apparently after we have our dodge to 50% then def makes sense to bring it even higher. Here is the order of stats desired that I have read elsewhere I would like other input as to if this is agreed or not.
"Gear, Gems and Enchants
Generally, Druids should gear in this order for Tanking:
Armor
Agility
Stamina
Dodge to ~50% then Defense
Expertise
Hit
Strength
Crit"
Thanks in advance for any advice on this.
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