Post:
DK Tanking Discussion
User:
Shimerra
Infraction: General Idiocy
Points: 0
Administrative Note:
Message to User:
Original Post:

Originally Posted by Writhe
I would also like to suggest restricting discussion to frost only tanking. Advising people to tank in sub optimal conditions in the face of 50 gold respec costs is silly. We are min/maxers here. There is also the issue that opening it up to multiple specs introduces a lot of extra "crap" (eg semantics did you mean SS or oblit?) to wade through in order to come to any definitive conclusions on things.
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Unholy is actually a perfectly acceptable alternative to frost tanking. The only spec which I have any issue with 25 man MTing is blood and that is because Will of the Necropolis is lacking and a tree based around self healing doesn't make for a good tank in my opinion. Add in the fact that probably the specs best oh shit button can be picked up by any blood DK doesn't help it. That being said, I was able to MT just about all of 10 man naxx in a full DPS blood spec and OT'd a few 25 man naxx as the same spec so we shouldn't completely shove our blood tanks out of the fold.
Any confusion on abilities shouldn't happen by informed players of their classes and if it does can be cleared up quickly.
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I noticed you took ravenous dead, from what I have found so far in my limited DK (as unholy) tanking is that ghoul is only really used for using its stun as a spell interrupt or ghetto taunt while a caster is on my healer and grip is on cooldown. The ghoul also dies relatively quick in most boss encounters, there is a lot of aoe/tail-swipes around it seems.
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It also increases strength by 3%, and even for tanks is a nice investment. I don't find myself using death grip enough with a 20 yd range on Dark command to feel that unholy command on it and whether or not you take virulence is going to depend on how much hit comes on gear and I would suspect be a more valuable talent for frost tanks.
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I also believe talons to be an amazing ability for threat. Most of a DK's damage should be coming from melee damage.
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Due to the low percentage of damage white damage is for a DK Icy talons is mediocre. The fact that it's a 6 talent point(9 if you want to count imp IT) for something that can be covered by shaman for less only waters down the talent for me as a mostly 25 man raider.
My current spec:
Talent Calculator - World of Warcraft
The points in black ice and possibly a few more will change once I am home and have some time to play around with the new spreadsheet.
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I don't like hungering cold in PvE at all due to the fact that the vast majority of mobs are immune to it in raids or it gets broken instantly. I'm also not a big fan of death chill(as a tank) and would probably take that point and the point out of hungering cold and stick it in merciless combat.
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