11/20/08, 3:26 PM
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Warning for Kumar: General Idiocy
Post: WotLK - Questing, Leveling and Instancing
User: Kumar
Infraction: General Idiocy
Points: 0
Administrative Note:
Message to User:
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Please don't post split here, it is condescending and rude. If you have something to respond like a normal person to the general post, don't dissect it, See our rules, specifically number 2: http://elitistjerks.com/f15/a34-forum_rules/
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Original Post:

Originally Posted by Mideci
Well, I think Fjord is a disaster to be honest. The body of water with the sheer cliff walls and the single bridge too far north? Bad bad memories of Azshara for navigability. The only saving graces in that zone are the fort and the islands in the southwest, which offered hub-like gains. The rest of the time, I was getting ready to gouge my eyes out. I should've left and moved on, but I got caught up in finishing the zone.
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I and most of my guild mates have had the exact opposite experience. Howling Fjord was found to be the best starting area, the Tanuka lore starts best in this zone for Horde and the quest lines surrounding that are awesome.
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Tundra has nothing so remarkably flawed, other than the "if you get summoned to Nexus you can't leave Coldarra unless you opened the Amber Ledge fp" problem.
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I personally liked Tundra, but many guild mates did not like questing there after HF. As such I think its an important route to take to 80.
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Dragonblight was much better in hub design, altho, again, the in-out to Wintergarde Keep is an unnecessary zig-zag that is a game-designer indulgence. In fact, too much of Wrath is terrain that is downright unpleasant to navigate, even if it's pretty to look at. And, um, whoever decided to make the zones gigantic when one of the great features of TBC was the relatively compact zones should be asked to clean out their desk and go work for Warhammer.
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I don't know how it works for Alliance, but Dragonblight was once again a favorite amongst the guild. Horde has two main hubs, one on either side of the "zig-zag". I found myself levelling the fastest in Dragonblight (get the quest that allows you to summon a drake and don't turn it in). The zone sizes are good, even through it increases flying time, I would much rather have bigger lands that helps Blizzard identify sub-areas of the maps properly and designate questing and lore expereinces properly.
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I join the chorus of hating the "do one quest and illogically several others become available." It's one thing when the first one connects to others in a story. In many cases, it simply causes random NPCs to suddenly make quests available. Again, I prefer TBC.
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I don't think its illogical. Usually, the one quest involves helping out the quest hub people in some way, and then it is sort of a recognition of the "help" that more people assign you tasks to do. Many times they are also designed so the new quests you get are paired together for an area, which is fine by me.
Bottom line, leveling in Wrath appears to be a tad faster than TBC -- either than or we'll all much more sophisticated about it. But it's a lot more tedious.
And above i remarked, mockingly, about the removal of the cold-weather flying stuff. Well having done the Sons of Hodir stuff now. Sorry, but, without some kind of help from friends or indication you needed to do it, no one would ever find that stuff or care about it. Yes, jumping between flying dragons was cool. Between that and the battle for Undercity, we have two early winners in the quest sweepstakes. But the Sons questline is convoluted and about as logical as trying to build a house on a tropical island out of ice blocks. How you'd ever know that advancing the multiple quest lines would crack open a series of dailies that would phase the world so it would look entirely different so you could get shoulder enchants is beyond me at least.
Can we jump on the flying dragons again, though?
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I found questing in Wrath enjoyable, questing in TBC was not enjoyable most of the times. As per the Storm Peaks storyline, it flows through normally when you do the quests. I don't know how the quest line for Sons of Hadir is convuluted. I thought it was fanstastic, yes lots of flying, but it helps build the story up much better. The big complaint in TBC was that Blizzard didn't concentrate on lore enough especially through the quests and dungeons. They have made a drastic improvement in that regards for Wrath. I would much rather enjoy questing even if it means more travel than not enjoy it.
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