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Old 12/02/08, 2:33 PM   #1
 LodeRunner
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Undead Warrior
 
Mal'Ganis
Infraction for Khab: General Idiocy

Post: In-Depth Fury DPS Discussion
User: Khab
Infraction: General Idiocy
Points: 1

Administrative Note:

Message to User:
STOP IT STOP IT STOP IT STOP IT
Original Post:
Originally Posted by Laurana View Post
About two months before the addon, I was working on a complete combat simulation tool to provide some convenient dps data. It was originally planned for enhancement shamans only but I put some thought into an extendable architecture. Sometime along the way, I found out that there already is a quite capable simulation tool for enhancement shamans and lost interest in continuing. My question is: are there any complete combat simulations for fury warriors out there? otherwise I would try and rewrite my tool for fury DPS.
I was trying to point out : Sheets and simulation is not really helpful anymore : (but the mod doesn't seem to agree with me)


1st : You are limited by the gear that you can get, it's too early of the content and not everyone have their desired gear to min/max as they want.

2nd : Sheets and Simulation is just too old for new wow Mechanic for my view. Wow is 4years old and ppl should know to play their class now. If they want to min max a fight, they should record their own WWS on that fight, look at it closely and do their own maths. We should just give them the idea and some basic number to do maths.
IE: a fight that there is alot of AoE Dmg for Warrior to get Rage to continueously HS will be different than a PatchWerk. Or a fight that Warrior have to Cleave/WW Adds is different than just PatchWerk and the perfect combat condition to DPS.

3rd: for warrior the combat situation is never the same. Your rage can stay at 100 for long period or just stay somewhere 10 for a good while, and sheets don't help you with that.


On Sheet or simulation you can't take calculation of Blood Lust or Trinket Timming. On some fight Warrior get BL near 20% and it's lol Execute big number, on somes fight you will get BL right at the start, or you get BL when boss spawn addsand your guild want to BL for caster to AoE down Adds. What good is sheets for you on those situation. If you want to min/max a fight it will be a fight that you or your whole guild having trouble with, and BL or Trinket/CD timming is everything when you want to min/max a Fight.

IE : [Incisor Fragment] 18.9% Armour Pen on 20s. On some boss that goes down from 20% to 0% within 20s, you just use this trinket and see how do your White Swing feed you rage, and how do your Execute hit. It's a blue trinket, but it is better than alot of 80 Epic trinket out there for such situation.
Or Fight like Thadiuss when your have 50% of chance to melee the boss from the Front, Itemlized for more Exp is the key to victory, not str nor crit.

If there's somehow we can build an advanced Sheet/simulator for each fight, and you can chose timming that your guild want to BL at. But i guess we're too far away from that, since we don't even wanna start to talk about general min/max and fight min/max.


I think i'll leave the discussion at this point, i want to bring new air for this new patch but i guess i'm just wrong. You guys go on with your : x more AP give y more DPS, and a more Crit give b more DPS ===> AP or Crit is better.
 
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