12/10/08, 1:19 PM
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#1
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Lucas Cat
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Infraction for Kisai: I'm down with OPE (original post edit for you non-hipsters)
Post: Upcoming Hunter Changes
User: Kisai
Infraction: I'm down with OPE (original post edit for you non-hipsters)
Points: 4
Administrative Note:
Message to User:
Blizzard is actually five people sitting down and having lunch together everyday that can only address one facet of the game at a time.
QQ elsewhere. If you want to add to the conversation instead of rehashing the same points discussed pages and pages back, then continue posting here after your week off.
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Original Post:

I think that blizzard should gather their efforts on fixing the huge amount of bugs that some skills / talents / glyphs have (mind flay missing 1 tick, the Sshot glyph bug, off-hand deep wounds, etc) rather than trying to nerf Beast Mastery by changing the coefficients of a core skill like Steady shot (which is so not only for BM). IMO BM later on was going to line up with all other specs and classes, since haste scales poorly and almost all hunter gear have haste rating, this was an intended bad itemization for the sake of class balance, now we have to deal with both the bad itemization and the poor scaling on everything since serpent sting scales quite poorly, and now Steady shot scaling is ridiculous, same goes for pets.
Some of the options written in this thread are quite logical and would scale better than what blizz is going to make with hunters. I'm aware of BM supremacy, the way to fix this is to nerf BM, not to nerf Steady Shot, which is used by all the hunter specs.
i'd like to add some ideas to nerf BM without touching the rest of the talent trees, which are actually balanced with all the classes if not worse than some of them; some of them would be:
Serpent's Swiftness huge nerf (this talent is like half of any other talent tree DPS related), something like whats done to pets done to hunters also (10% haste reduction)
Longevity not affecting BW
Kindred Spirits reworked (something like the initial KS which was only a movement speed increase or damage increase depending on the distance between hunter and pet, or making it a "the pet increases its damage by an amount equal to x% hunters damage" which should be initially less than the actual 20%, and with much better gear better than that 20%, helping pet scaling with gear)
Beast Mastery reworked (this is a quite strange 51 pt talent)
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but please keep Steady shot as it is now, Steady shot is the base of all hunter specs and if it's nerfed to the ground, maybe the whole class will go to waste when tier 8-9 launches.
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