12/10/08, 2:34 PM
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#1
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Motherfrakkin' Tigh
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Infraction for urthwyte: WATCH OUT FOR FALLING SKY
Post: Upcoming Hunter Changes
User: urthwyte
Infraction: WATCH OUT FOR FALLING SKY
Points: 5
Administrative Note:
Message to User:
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You realize the changes are merely proposed and that public testing is currently unavailable right?
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Original Post:

I think the developers need to be reminded that the reason more than one of us is brought to a 25 man is because of our damage, and nothing else. Take away our ability to be #1 in damage output, and were are left in the same position rogues are in right now- benched.
If the Call of the Wild change was the only one that went through, on single target fights like Patchwerk you would see hunters now below or even with affliction warlocks and mages. I think the developers are heavily underestimating how much that buff was increasing our damage output.
On top of that we add the readiness and scorpid/cat nerfs. The reason for the scorpid nerf is obvious; the damage loss from losing call of the wild is heavily outweighed by the pet's individual damage. The cat nerf is also understandable, if their goal is to bring all non-exotic pets to the same level of damage. The readiness nerf however is completely unnecessary. A great thing it has done for the hunter class is offer BMs several different routes to go regarding spec choices. There should be variation within each tree, not one specific talent setup that everyone chooses, but it appears the developers are still trying to push for exotic pets being the only viable spec.
With the nerfs I listed above, we already fall below warlocks, mages, and warriors in single target damage, but for some reason that isn't enough, so steady shot damage and pet attack speed is also getting nerfed. My only comment here is that it's pretty comical that they implement a glyph setup to increase our damage from steady shot and then decide it's doing too much damage.
I would suggest starting with the call of the wild and scorpid/cat nerfs, and leaving the rest out. They really underestimate how much impact these specific changes will have. And anyway, the developers should be spending their time instead on buffing rogue dps. They are in the same boat as us in terms of why they are brought to raids.
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