12/10/08, 11:25 PM
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#1
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Just an excitable boy
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Infraction for anion: Quote Splitting
Post: In-Depth Arms DPS Discussion
User: anion
Infraction: Quote Splitting
Points: 1
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Original Post:

Originally Posted by Mephs
DPS Priority - Rend, don't refresh prematurely (see above post)
- Sudden Death Execute (never use normal execute without a Sudden Death proc below 20%)
- Overpower AFTER an SD Execute only assuming your rage is dumped completely at this point
- Mortal Strike
- Slam
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I agree with this, based on my experience. One thing I didn't think of/wasn't aware of was that the PROC of SD is what leaves you with 10 rage...I thought I noticed my rage dropping completely, but I wasn't sure...now that someone else confirms it I'll have to be more careful sub 20%.
Originally Posted by Mephs
I'm finding CRIT > AP until you hit about 39-40% crit unbuffed in battle. After that point AP starts to become more effective as you hit the 50% margin buffed in a raid. If you are critting every other swing your rage generation is essentially "infinite" and that is how Arms DPS becomes most efficient. When you can spam Execute with Sudden Death procs without having to pay much mind to your rage, Arms becomes equal to Fury in effective DPS.
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I would also like to back this up (though I would even go so far as to say that you can be as low as 31-34% and start considering more AP). If you don't crit as Arms, you're basically not going to develop enough rage from your attacks to do your damage...you should basically have SOMETHING going on every GCD...more attacks == more chances to proc SD, also. Amusingly, fights like Sapphiron where there's constant and reasonably high AOE damage, are VERY nice for arms warriors...so long as you can stay alive. The additional rage you gain from the AOE translates very nicely into extra damage, moreso than it will for a fury warrior (lacking the speedy rage dump that arms has).
Originally Posted by Mephs
4 piece T7 is a major factor in Arms performance vs. Fury. The extra 5 rage reduction applies to Execute, making the actual cost of Execute 0 rage, and adding another 5 rage to your damage output of the ability. Rage generation is a huge factor in Arms DPS, so more rage reduction across the board is good no matter how you slice it, and also because the 4 piece will proc more often as Arms due to two DOT effects on a constant cycle.
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I'm definitely looking forward to getting some more pieces. I have been eyeing that 4-piece and hoping it was as glorious as it looked. I'm even more excited now that you're confirming how excellent it is.
Originally Posted by Mephs
Other things I've noted as Arms
- Hit cap is actually 8%, thoroughly tested this. Lead to believe its 13% for Fury also
- Arms scales immensely better with weapon upgrades than Fury
- Crit > AP until 39-40% in battle, then start stacking AP
- Glyph of Rend is a significant DPS increase
- Executing below 20% is bad. Only execute when Sudden Death procs, because the 10 leftover rage is essential to continuing a good cycle
- Overpower followup to an SD Execute is better than using an MS or Slam followup because of the cheap DPR
- 4-piece T7 gives Arms another significant edge in closing the gap between itself and Fury
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Just leaving this in here because it's good info and doesn't hurt to repeat.
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