12/17/08, 1:25 PM
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#1
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Soda Popinski
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Infraction for Wråck: Hello livejournal
Post: DK Tanking Discussion
User: Wråck
Infraction: Hello livejournal
Points: 1
Administrative Note:
Message to User:
I'm going to be honest with you...I didn't read your whole post.
I'm not sorry.
Way too much extraneous data, too much disregard for capitalization, and an overall "halp me play" tone. Trim your word count way, way down, stop telling us everything about your backstory, and ask a succinct question. First, make sure it's not addressed elsewhere, or we'll be having this talk again.
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Original Post:

Hello allz,
It's been a while now i'm struggling with "best tanking spec research" (Search in which EJ has been as usual a great source of data) still i feel like i need and advice and a strong challenging of different specs i think about using for next patch.
I'm in a guild with an average progression (we're 4% on Thadius with the best geared members -unflasked- in raid), my role is mainly MT2 (so Ot and Dps).
We choose a DK because we had initialy noone so i ended up with the role and we've been doing quite well.
At the beginning i was frost because i had less than 40% mitigation (before DR), althought i didn't especially liked the gameplay of Unholy i respecced as soon as the 40% cap was obtained and i got use to it and now hope to not have to get back to frost. (only 25s without any mitigation timer on a 6m fight like PW helped us a lot to kill him even though we 'd lost an OT @74%).
I recently grow concerned about threat generation althought i always had some Expertise on my stuff and never felt too much problem here i expect that with a raid getting better stuff each days this might be a problem, after all if as an Unholy Dk my Ghoul is part of the balance of dps between dk spec but does not generate threat ain't we definitely the worst builder of all spec ?
(i repeat: never had any problem yet and i don't even own SoAw but concern is here)
My goal is to be as reliable as any MT, optimizing every last point i have in a) Mitigation b) Dps/threat c) Raid utility.
Here's My unholy spec for the next patch (after all BS even "nerfed" is still a very very good mitigation skill)
http://talent.mmo-champion.com/?deat...h=091704040506
Yes i always take DnD glyph -i'm totally addict since beta to the fear effect- it allow me to take huge pack of trash even in Naxx25 =) and i feel like bone shield and scourge are mandatory, maybe i'm wrong ?
I was thinking of putting my floating point in CE since it debugged to see how it work now and i find NotD to be an interesting talent althought as a tank maybe less than dps ...
master of ghoul feel really useless ( as a tank) apart ghetto taunting on Gothik. and i was wondering how ravenous dead will affect players (especially now that both Ghoul Rez spells are separated).
I find gargoyle to be invaluable as an assist dps while tanking (-once threat is established) and as a dps.
In this spec i really like the fact that i spread the Ebonplague on a whole pack 6s after pulling to help dps down huge pack and the time i can stay under some sort of mitigation effect.
I pull whole rooms of trashs in Naxx dnd,it,ps,pes,bt,bb,ub,if and watch averything get blizzarded down meanwhile spamming ss/pes/bb.
for frost i thought of using
http://talent.mmo-champion.com/?deat...h=091315040506
I droped Epidemic because more IT equal more Rime proc (and Morbidity is really a great build talent or so i believe) althought just 1 point in it would be usefull (maybe it's better to get 4/5 bladed armor and 1 pt epidemic for smoother rotations ?), put 1 point in frost aura because i needed a filer althought it is useless (probably Deathchill would prove way more usefull ?)
Here i feel very concerned about glyphes: i choose DnD, Obli and Runestrike for obvious reasons but i also feel like Froststrike or UA might be good choices.
Althought i tend to believe UA is crappy the glyphed version seems crazy, if anyone have information on armor (above normal ) importance (or fight where it does matter a lot) please share.
Heard also of smoother frost tanking build using scent of blood to generate the missing RP you have in your rotation. any advices from someone who has tested such build in raid condition ?
Last but not least i've always looked at blood, sumethin like this:
http://talent.mmo-champion.com/?deat...h=092015040506
If Will of the Necropolis seems clumsy (assuming it work like Rogue and not like Pala-tin) i tend to believe used in cunjunction with glyphed vampiric blood it might get very interesting (any theorycraft on this ?)
Glyphe of runestrike seemed more usefull than obli (tanking priority) but reading recent reflexion on Blood strike glyphe i wonder how pertinent this one might be (assuming frosfire debuff is always up).
I feel like a lack not having lichborne and am also seriously wondering about DRW, i've noticed 10% supplementary miss on DRW attack (compare to a DK) and i'm not sure about the threat allocation of it (if anyone has explanations on those 10% miss and threat i'd take it gladly).
Same thing about Sudden Doom not sure it need to be maxed if your not a full dps and i tend to believe a non-maxed Runetap is useless, same about blood aura even buffed to 4% (again advice here are very welcome)
Please comment, the lack of stuff on our raiders probably is cause of my absence of problem toward threat generation and i sure don't want to have aggro problem before respecing, any help on all my interrogation will be warmly welcomed =)
Wrack
ed:typos
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