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Old 12/19/08, 5:30 PM   #1
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Infraction for Lord Xar: Useless Post

Post: State of Rogues
User: Lord Xar
Infraction: Useless Post
Points: 1

Administrative Note:

Message to User:
First, we can do without the annoying chatspeak ("lol", "imho", etc.). See also http://elitistjerks.com/f31/a34-forum_rules/, rule 1. And second, we can do without your list of random made-up abilities; see rule 6.
Original Post:
Originally Posted by shegil View Post
Tricks of the Trade costs 15 energy, so you will lose personal dps by using it =). The raid will however gain dps, especially if you time it with BL on a mage when the target is below 35% health.
You quantify oneself "loosing" energy, yet attribute the benefit to the raid?
ToTT, imho, causes detriment to the rogue by reducing their dps effectivenss, by giving it to someone else - they gain the benefit. Not the whole raid. Its a one to one relationship.

But even in your example the "raid buff" has to be perfectly timed and executed. It sounds all to cumbersome and useless overall. Most every other class buff lasts a duration which doesn't impact their own dps and it affects ALL raid members.

As I mentioned previously, ToTT is just that, a 'trick'. Its like our bag of tricks. Very selective in usage and requires a unique setup to use effectively. ie.. two rogues bouncing it off each other, otherwise its a gimmick talent. I'll take it as it has its usage, but to me its the minimal.

Is this more useful, to the thread moderator, as we don't want this thread to go the way of the doe-doe bird.

So to not step on toes, here is my list:

Issues:
Low white damage
hit cap too high (or reduce miss chance with whites)
lack of meaningful raid buff
mut/ss/hem. are all hitting a tad low

how to fix:
Give rogues a learned precision skill that is stackable w/ com. talent.
increase offhand damage to: 15/30/45/60/75%
modify tricks so that it buffs both rogue and target for x secs by 8%
- reduce cost of slice n' dice and increase speed.

There are also talents that can be buffed .. ala throwing specialization with FoK by increasing its damage by 5/10%

Here is a novel idea:
Whenever a rogue enters a heroic or raid, just have him receive "Garona's Blessing" which gives him 'x' buff. Since I am sure all heroic/raid instances have an id algorithm that will differentiate it from a pvp environment. Therefore, buff the rogue in heroic/raid play, no otherwise. lol.

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