12/29/08, 11:16 AM
|
#1
|
|
Sledgehammer Emeritus
|
Warning for dssurge: Useless Post
Post: 3.0.8 PTR Changes
User: dssurge
Infraction: Useless Post
Points: 0
Administrative Note:
Message to User:
Original Post:
Originally Posted by Esoth
Auto is RAP/14*RangedWeaponSpeed. So with 6k RAP and a 2.9 gun that's about 1243 (just over 20%) for the "RAP" scaling component, whereas steady is only getting 600. There's obviously other factors, such as steady having a base damage amount, various talents, etc - but yeah, the RAP scaling is in favor of auto.
|
Napkin Math, using Envoy for reference:
Envoy + Mammoth Cutters = 867 damage per shot, non-modified by AP.
AP AUTO STEADY(3.0.8) STEADY(pre-3.0.8)
4000 1696 1519 1919
4500 1799 1569 2019
5000 1902 1619 2119
5500 2006 1669 2219
6000 2109 1719 2319
6500 2213 1769 2419
Why do I see this nerf not going through? The simple fact that Auto outpaces Steady Shot at virtually every reasonable level of AP is not only retarded but makes you wonder why the ability even exists besides to proc Imp. SS.
Even Mortal Shots can't save Steady Shot. Hell, even the Glyph makes it barely passable.
|
|
|
|
|
|