01/06/09, 7:39 PM
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#1
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Super Macho Man
Night Elf Rogue
Proudmoore
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Infraction for Monedula: Useless Post
Post: Tanking talent build
User: Monedula
Infraction: Useless Post
Points: 1
Administrative Note:
Message to User:
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I think you're wishlisting. And I think this idea has been discussed repeatedly in the past. So I think you should have read both the rules and the previous discussion before posting.
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Original Post:

A bit off topic. More of a theory crafting on a possible talent tree change.
For tanking I got some good pvp gear and have some nice pve gear (neck, back) that gives me defense and resilience.
Those combined give me a total of 2.4% over the crit immune cap, which I think is a common thing amongst tanks.
Now looking at the talents I get 6% immunity (2% per talent point). I could take one less talent point in that and still be crit immune.
My grievance is the talent point itself. Survival of the Fittest. If I take one less talent point I loose 2% stats too. With 3.0.8 I will loose 22% armor contribution from gear. So it is no option to take one less talent point, making defense gear not as useful as it could be.
My suggestion would be to remove the crit immunity from Survival of the fittest and add it to a not so much used tanking talent, Primal Tenacity of a cat talent, Predatory Instincts.
This would cost 3 extra talent points, but to compensate Heart of the wild could be only 2 talent points and some other cat thing could be some more talent points... etc. Some tinkering with the talent tree required. Result: Yay Defense!
One drawback though. Blizzard stated it doesn't want it so that pvp gear is a near must for bears to have good gear (as it used to be in TBC). Though the pve content is better then the pvp content (mostly, pvp gloves are still the best (source:rawr)) it would make pvp gear a lot more valuable again since resilience is no longer a wasted stat.
Your thoughts?
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