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Old 01/15/09, 11:23 AM   #1
• Snowy
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Blood Elf Priest
 
Mal'Ganis
Warning for Elimbras: Profile Infraction

Post: Raids & Healing in 3.0 (as a priest)
User: Elimbras
Infraction: Profile Infraction
Points: 0

Administrative Note:

Message to User:
Fix your profile, you're talking about your priest, while your profile points to an inactive hunter.
Original Post:
My main concern for the moment is the stacking of Disc. Priest.
We are 2 Disc Priest in my guild (and often 0 Paladins). I know it isn't optimal at all ;-) But, would it be needed, I'd like to be able to heal the same tank as my the other Disc. Priest does. Disc Priest plays a lot with cooldown, and we loose a big part of our utility / healing when this buffs can't stack.
Grace reduction won't stack, I understand, ok.
PW:S is another problem. Not using it cripples the healing, but at least, we beneficiate all from the weakened soul debuff for renewed hope. And it's one cd every 15s only, for about 2000 more healing than a FH.
When you cumul it with the fact that DA doesn't stack at all, it's a big problem. I don't ask it stack with itself from one priest. That would be cool, but it is not my current point. I don't ask either that 2 different DA from 2 different priest combines in one giant DA with renewed duration. That could lead to exploits. But just that when I crit and have a DA, and that there is another DA already on the target, both can coexist. One take the absortion, then the second (I don't care about the order). But at least, I would'nt have the impression to do half the healing I shoud do when we are 2 disc. priest on the same tank.

My second concern is the stacking of Int, and the power of resplenishment (and potentially blessing of wisdom). Int is a too good stat currently for Disc. There is no point to take any other regen stat. So we stack Int. And when for some reason, you don't have any resplenishment (we have only one Sp, no retadin, and our only hunter is for the moment MM in our guild), you don't haveresplenishment, suddenly your regen decreases a fair bit. In raid 25, I hardly can have any mana problem. I ended Patchwerk with 60% mana, and no potion used yet, spamming flash heal all the fight on the MT3. But if in a raid 10, we don't have the sp, neither any paladin, then mana is suddenly a real limitation. I know I can use different gear for different cases, and I do it, but I'm not a hard-core gamer (we raid only twice a weak, but were trying ROS / Bloodboil when 3.0 hit live, starting months later the HL PVE in BC), and it's a pain to have different good sets (I don't even have a good primary set for the moment).

3rd concern is more a question : rapture and shields. Please either clarify the tooltip, or correct the talent so that it works based on priest mana, and not target. I would prefer the later, even with a reduction for keeping the global effect at the same level), because I don't like to differenciate healing based on wether the healed target has mana or not (and how much).

4th idea : give an AOE spell that is not group based. Make POH a group-targetable spell. It's range should not give too much trouble for group managment, and it gives a way to heal AOE damage for disc. (and for holy as well when COH is on cd). To keep holy as better AOE healers, one could make POH benefit from some holy talents (DP ? IHC ? ). That's fine. But I fear the day that we will have to split priest in different groups for some special fights (loatheb ? We haven't try it in 25 ). We have lot's of priest in my guild...

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