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Old 01/22/09, 10:16 AM   #1
• Relwin
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Infraction for SDKyRoN: shot macro

Post: Macros
User: SDKyRoN
Infraction: shot macro
Points: 5

Administrative Note:

Message to User:
There's stickies for a reason.
Original Post:
Allright, i've been BM for ages now but it's time to switch to SV.

Here's what i was planning to do as macro, this is pretty straight forward.

#showtooltip Aimed Shot
/console Sound_EnableSFX 0
/cast !Auto Shot
/castrandom Aimed Shot, null
/cast Steady Shot
/console Sound_EnableSFX 1
And then simply handweaving serpent sting and explosive shot.

My question is (as i haven't had time to try yet), is the macro above 'viable' am i not going to 'clip' Steady Shot with having Aimed shot as a castrandom there ?

ps: yes i still have an !Auto Shot line, i like to have it being shot as first shot.

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