Warning for shydex: 6. Do not post unless you have something new and worthwhile to say.
Post: Dual Wield Builds
Infraction: 6. Do not post unless you have something new and worthwhile to say.
Message to User:
For the record: this is a PvE thread. There's a PvP forum if you're worried about that sort of thing, but in this particular thread, PvE discussion is the more relevant topic.
I understand everyones logic about going for a high dps build, as dk's seem made for high dps. I think my question lies with the spec recomendations and the amount of utility that seems to get passed up. I think everyone by now has tested up to the top tier on target dummies, but this is useless. They don't hit back, they don't debuff you, fear you, or stun you. It's akin to a martial artist breaking a block of wood to show how good he is. It only shows you what is possiable if conditons are perfect.
I tend to spec for pvp. I think most people min/maxing are thinking about the same. While patchwork is a good to test for pve viability, there seems to be no easy standard test for pvp, as there are alot of veriables. Thus it seems people are leaving that entirely out of the mix. This to me is stupid for anyone who wants the most effecient spec for pvp. I've been doing spec trials off a dps meter in warsong, and arena's. Things that are traditionally neglected, such as hungering cold, which usually means we lose the ghoul, actually raise kills and dps indirectly (hungering cold + Death Chill + Howling Blast). White damage generally got shut down 30% and diseases have a comparativly higher dps, as your entire dps generally drops 1/3. Gargoyle becomes even a bigger dps talent as it is a fire and forget, but ghoul becomes far less, as it can be killed, lost, rooted, snared, debuffed, stuned, etc. There are some talent builds that don't even take litchbone that plan on pvping, like the 50/0/21 spec. Yet it has the most utility of any of our skills in pvp (immune fear, high end meele damage reduction, self healing).
The other thing is i dont see anyone taking endless winter and chillblaines. It's a skill talent imho. The better you are sticking with an enemy, the worse the talent gets. However realisiticly as a duel wield class who is focusing on white damage, needs all the help they can get to stay within range or out of range when they need to. I'm curious if anyone has comparisions between dummies, patchwork and warsong, eye, arena or arathi (being AV and WG are to circus to get an accurate number)