01/31/09, 1:14 PM
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#1
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Sledgehammer Emeritus
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Infraction for Babathong: 6. Do not post unless you have something new and worthwhile to say.
Post: The Retribution Paladin Thread (Wrath/3.0)
User: Babathong
Infraction: 6. Do not post unless you have something new and worthwhile to say.
Points: 1
Administrative Note:
Message to User:
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You included a giant quote just to give some sort of smart-ass answer that essentially parrots the guy two posts above yours. Good job!
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Original Post:


Originally Posted by Banka
Revisiting the 21 sec rotation. The 1 sec wait times are there on purpose.
Putting abilities here results in delaying the upcoming judgement and thereby increasing the duration of the cycle.
There are already 2 places within the cycle where you can put other abilities.
1 after your second judgement and 1 at the end of the cycle after the last crusader strike
The cycle does not account for hammer of wrath.
This is a strong enough ability with a short enough cooldown that extending the cycle definitely provides a substantial boost in DPS
Since there is some confusion: here's what you actually get from a DPS ability point of view.
Every 21 second cycle: 3 judgements, 3 crusader strikes, 2 divine storms, 2 consecrates, 1 exorcism
Every 2 cycles you also get a holy wrath cast in
Every cycle is the same apart from what ability you use at the global cooldown spot at the end of the cycle (you have holy wrath, divine plea and resealing to choose from, pretty much)
Attempting to squeese more exorcisms or holy wraths in will result in postponing the entire cycle.
These 2 abilities just don't do enough damage on their own to motivate such a choice
Ideally this should net you a small benefit over FCFS due to avoiding judgement pushbacks and the like.
The difference however, will not make or break your class, so if you feel that the rotation is not for you: just don't use it
Long break in the post to separate 2 different points
On to the venture co. libram of retribution.
With 2 casts per 21 seconds of divine storm this nets 16/21 seconds uptime (or just a bit over 3/4)
From the positioning of the divine storms in the rotation the crit rating bonus ends up applying to the first and third crusader strike aswell as the second and third judgement.
Now here's where we get into master class: the first divine storm is cast at 1.5 secs into the rotation, which means the crit bonus lasts until 9.5 secs into the rotation.
at the 8.5 sec mark I've recommended casting exorcism (which means exorcism would get the crit bonus), HOWEVER crusader strike becomes available at the 9 second mark, so if you should wish you can opt to always put the crusader strike here instead and cast exorcism right after.
Doing this will postpone the upcoming divine storm slightly, but not to the extent where it will cause pushback on your upcoming judgement (which means your rotation will still be a friendly 21 seconds)
Summary:
The 73 crit rating from your libram will be up and affect your melee hits and seals 16 out of the 21 seconds of the cycle, which is quite close to max.
The bonus will also be applied to 2/3 judgements, 2/3 crusader strikes and 1/1 exorcism OR 2/3 judgements, 3/3 crusader strikes 0/1 exorcisms depending on how you choose to place your abilities
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Well that was quite the rundown of useless information. Avitus has time and again shown the FCFS is the way to go and way easier for the normal raider to comprehend than all of this stuff posted above. Seriously, I would love to see some of your WWS compared to others of equal gear that just go with FCFS. I can almost promise you that FCFS will win more often than not. All of these rotation posts are getting old.
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