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Old 02/03/09, 9:59 AM   #1
• Chicken
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Infraction for Feep: 6. Do not post unless you have something new and worthwhile to say.

Post: The Holy Paladin Guide for WotLK
User: Feep
Infraction: 6. Do not post unless you have something new and worthwhile to say.
Points: 1

Administrative Note:

Message to User:
Your anecdotes are not really adding anything to this thread. Your grammar and spelling could also use an improvement.
Original Post:
Originally Posted by Sansei View Post
Sorry if this is a bit of a disappointing, but sarth+2d (especially on 10men) is no indication of anything. Try sarth+3d, or the 25men version of it, then we can talk about going oom or not in an intense fight. Maybe your alchemy helps you a tiny bit with mana return but on a 6-7minute fight, I would like to see your WWS report about how you manage your mana spamming HL.

You really do have a lot of spell power and haste. With the overhealing holy paladins have, I don't understand why you would want to stack spell power when you can cast heals so fast. And seeing that Holy Paladins _can_ go oom if a healer or two die in a fight, I don't see you'd make very good use of all the haste you have when you don't have enough mana pool. The word "enough" here is of course relative to the difficulty of the content you're fighting in. As for our guild, we started doing 25men instances with 7 healers, and we find it very boring with 5 at the moment, but I don't think 4 would make things any more fun for the rest of the raid if DPS starts dying.
Sarth+2d as far as solohealing goes I recomend you to try it. If you're seeking a challange, go for it! Sarth + 3d we cleared with 5 healers. I'll try to see if I can find one of the WWS logs.

As far as the manaissue for long fights. Say a fight takes 8 minutes. WIth devine plea on CD, you get you manapool back two times. The reason i stack abit of spellpower with my haste. is becuase i use Plea on CD, which reduces the SP with 20%. This you know ofcourse, just explaining my Spellpower.

Depending on the quality of the players in your raid, i see no point at all in bringing more than 4 healers. Bare in mind that pretty much all the fights in Wotlk has been DPS races. Wit hmore dps, the fight will end earlier and the healers wont waste as much mana. Simple.

If a healer or two dies, all i ever need is haste... Devine Illumination, devine plea, arcane torrent (since im Belf), there is a shitload of abilities you can use to avoid going oom.Glyph of seal of wisdom, libram of renewal, glyph of layonhands - there is so much more you can do to avoid going oom besides gemming/enchanting with intellect. And if you want to top the healing, you can't afford to stack up on intellect..

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