02/03/09, 4:28 PM
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#1
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Soda Popinski
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Infraction for DanoPDX: 7. Do not beg for hand-holding.
Post: Death Knight: Simple Questions/Simple Answers
User: DanoPDX
Infraction: 7. Do not beg for hand-holding.
Points: 1
Administrative Note:
Message to User:
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Most of the questions you're asking are answered in the (*gasp*) very thread you're posting in. The Search can be found at the top of your screen. Try it out.
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Original Post:

Simple question ----------------------
I am getting mixed advice on tanking caps for hit and expertise. I have great DPS gear but want to start saving up for tanking spec.
Getting 540 defense is the first part to worry about Which I don't even have that with just blues. (I have Rep rewards, crafted, and some drops that have DEF) I am a blacksmith so I can add 3 gem slots for hit or dodge or whatever.
So if I try to get hit cap and expertise cap I will loose dodge or defense.
Someone said hit was not really as important, about 200 is ok which I think is bull. That's 6.10 (Aprox) hit. Then they said but get about 24-26 expertise is next priority, which I also think is bull. And yes this was with a 2H not a DW...
I have experimented with expertise and find that 8% chance to hit (I almost always have a draenei in my group) and 12ish expertise is fine when I am DPS in a 25 man. Maybe three attacks at most will get dodged in a fight, maybe 1 depending on how long the fight is.
So can I apply the same theory to tanking? I am looking to tank 5 man heroics or 10 man Naxx to start and I don't want to be squishy.
What should I be going for in tanking stats?
540 Def
??? Avoidance (Total added together from Dodge, Parry, and where ever else since DKs have no shield)
?? Hit
?? Expertise
Where can I go for more info -------------------------------
Can you point me to a thread that has updated (3.0.8) tanking advice? I have seen some threads but it is hard to find the info I want on the first page with latest changes to DKs and hard to wade through 54 pages of info.
Where should I be for these things:
1) Avoidance (Parry and Dodge) and which is easiest to raise up to start off with? Pros and cons of dodge vs parry.
2) Stats on gear. Agility gives Crit and Dodge, Str gives AP and Parry.. Which will get avoidance quickest without lowering threat. (In otherwords having high crit but low AP, or vise versa)
3) Which is better for generating max threat? AP or STR and I say that because some bonuses are calculated off the STR stat or Armor from items but don't calculate a bonus from total AP. Pros and cons of white damage and IT, PS, BS, FS...
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