Post:
3.1 Rogue Changes - Early Preview
User:
spacewiz
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Original Post:

Originally Posted by Furien
Since it's not a self buff, perhaps it's a debuff on the target who must be bleeding to activate it. So priority will be to keep S&D up and Rupture (which is already in the mix). I'm guessing the duration is the same but that the penalty for having it drop off is far less severe as long as you can keep a rupture up, or a druid or warrior has a bleed effect on your target. It will still cost energy to renew it, so no major energy savings there but an additional 6% damage from the way it is now.
I don't really have any issues with HfB dropping off now, the damage boost is nice but with this change I have to prioritise rupture uptime as well. Not sure if it's going to be easier or harder.
Slice and Dice up
Rupture up
HfB up
I'm going to be watching all three tick down.
As it stands I'm watching S&D < 12 seconds and rupturing if HfB doesnt need refreshing, I'm not really watching rupture uptime, just using it when the other two don't need to be refreshed.
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it may work like savage combat where it is automaticly put on the target when there is a rogue bleed. we do have awhile before the patch hits ptr so we'll have to wait and see
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