02/08/09, 12:52 AM
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#1
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Sledgehammer Emeritus
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Infraction for moxy: 1. All posters are to make an effort to communicate clearly.
Post: Resto (PvE) Healing Discussion
User: moxy
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 1
Administrative Note:
Message to User:
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Posts should not be a chore to read.
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Original Post:

Originally Posted by Playered
As you can see this is not a "we must nerf mana regeneration in huge ways" change, just one which reduces the gains for managing your 5SR which we could get and as for the most part we did not do this that often so it's a small loss for us. Innervate however has nothing to do with this mechanic and while even if it was buffed to say 800% (assuming regeneration got halved) we would still see a slight reduction in mana returned but nothing near the huge amount it could end up being if left unchanged.
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All we have at this point are intentions, not numbers. But the intentions are clearly stated: nerf mana regen. Nearly across the board. Spirit nerfing is part of it, aimed principally at druids and holy priests. Paladins are covered elsewhere. Shamans, who needed some help already, are left out, as are apparently disc priests. But imagine for a moment that 3.1 hits and mana was nerfed in a very flat manner instead, say 20% reduction to regen by all means. You find yourself as a tree in Sapphiron 2.0, undergeared, hurting for mana cuz the fight is taking much longer than it should. You know exactly what you would do, you'd fight for OoC procs every way you could and grasp desperately at every possible second outside the FSR. This is exactly what I had been busy gearing for up until this announcement. Druids were uniquely equipped to use this as a viable technique to skirt around mana issues and Blizz knows it, especially in Sapph-style fights that feature constant steady raid damage with no crazy spikes. The fact that we don't do it now is hardly important. This is a preemptive nerf at a technique that would have immediately gained popularity. In this context, I do not really expect Innervate to be compensated, as this change appears to be aimed largely at spirit-stacking druids. I also wonder if they'll avoid putting out an alch trinket upgrade right now for fear that all healers will feel it to be mandatory. I also expect to start seeing druids talk about dreamstate more. I look forward to getting some numbers to crunch, but for now, I'm putting a list together of gem and enchants and pieces I'll need to switch over to high int.
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