Post:
The Retribution Paladin Thread (Wrath/3.0)
User:
Croma
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 0
Administrative Note:
Message to User:
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Please make an effort not to use chat room abbreviations like "U" or "pls," and to use capitalization where appropriate.
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Original Post:
Hello there,
its my first time posting here so pls be patient with me.
Ive read a lot of u all being concerned about the Recoil-DMG done by SoB and the maybe-nerfed mana reg due SA-changes. Thats something that crossed my mind too.
Our DMG will increase by far more than our lifepool while at the same time, blizzards going to "nerf" all healers manareg. This maybe a tricky combination.
But im far more concerned about the fact, that still 2/4 (in future 2/5) of our skills dealing AE DMG. This could end in Ret not being able to do progress-raiding because there is an encounter that asks for both, max DPS and CC.
Ive already got some similar probs while trying Sath3D in the 10-man-version. U need to do heavy DPS on Tenebron. But with all the lavaadds and all the spawning little dragons, there is no chance for not having 2 or 3 adds smashing on me. This combined with the self-inflicted DMG was a huge Problem. Im really afraid of finding the same situation in Ulduar.
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