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Originally Posted by Caesura
Seems to be quite a stir about blood in the arena lately. Has anyone taken a comprehensive look at ARP vs. STR for gem stacking within blood? My initial pass on it (http://spreadsheets.google.com/ccc?k...a8SXzUCg&hl=en) seems to indicate that your per-hit-potency will be more greatly benefited by ARP once you exceed 358 total weapon damage (trivial). I'm curious enough about this to extend the above sheet and calculate an accurate 36s DRW burst window but if someone has already done so I'd just as happily sniff at their numbers.
Depends what spec you are running, think most of my spells in unholy ignore the best part of armour mitigation, and I find that blood has nice large swings but sustained DPS is low. Atm I use IT>PS>SS>HS>HS to open, finding oppenents on the brink of death if they have no healer in their party, whilst they aren't nearly as close to killing either myself or my partner, alas I have no clue what sort of damage I'd do as a blood spec, but I don't believe stacking ArP over str gems is ever a good idea :P