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Old 02/10/09, 12:41 AM   #1
• Vulajin
Vula'jin the Void, blessed by the loa
 
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Mal'Ganis
Warning for megatf: 8. All accounts must have a valid WoW profile.

Post: [Hunter] The PvP Thread
User: megatf
Infraction: 8. All accounts must have a valid WoW profile.
Points: 0

Administrative Note:

Message to User:
Somehow I doubt you're doing those things you described in your post as a level 70 hunter. Please update your profile.
Original Post:
Originally Posted by tarus View Post
I agree and do think that 3's is the format that we have the best chance at success. I think we will see a decline in 2's as the 50/21/0 is no longer viable. 2's will become a control burst set up again and will require more skill to excel at.

I think 5's is still gonna be a burst vs burst for 90% of the matches; however 3's may revert to control and opportunity again as everything lvl's out and all the DK, RET combo's either rise or loose interest.

----

To switch topics I was wondering what people are doing to handle prot warriors. I fair well against Arms or Fury but struggle against Port warriors and Paly's. What are people doing to handle these two?
Why would we see a decline? Survival has become the ultimate control spec. 22 second traps, RNG stun, several CC's etc.

Prot Warriors are a joke, they put out pathetic DPS to their fury counterparts, they are Rogue's with poor DPS.

Hunter/Shaman or Hunter/Paladin in 2v2 should easily be able to force a bubble on a Paladin, then play defensive until bubble is gone and go for a burst on the Pally.

I believe Hunter/Paladin to be the most powerful 2v2 composition in the game, their primary weakness being Warlocks and with Locks on a massive decline Hunter Arena representation is jumping through the roof. Zna and I laugh everytime we see a Paladin/DK team, it's a guranteed win for our setup, it reminds us of how we played Hunter/Druid versus Warrior/Druid.

A typical game goes as follows, DK charges in, I drop frost trap, DK procs Frost Trap and LnL, ZNA (Absolution) and I charge at their Paladin, I start off with Explosive Shot, Aimed Shot, Explosive Shot, Serpent Sting, Explosive Shot, ZNA (Absolution) unloads his burst, Aimed Shot and Explosive Shot are back up around the same time and the Paladin is usually forced to bubble at this point.

Then we turtle the DK until bubble is gone and rinse and repeat.

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