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Old 02/11/09, 5:46 PM   #1
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Warning for Verre: 6. Do not post unless you have something new and worthwhile to say.

Post: The Roguecraft Spreadsheet
User: Verre
Infraction: 6. Do not post unless you have something new and worthwhile to say.
Points: 0

Administrative Note:

Message to User:
I agree it's weird, but just saying "this is weird and violates conventional wisdom" isn't really useful. We all can see that for ourselves. It would be better if you provided some of your own calculations to refute it.
Original Post:
Originally Posted by Hedia View Post
Well... that's actually not 100% true. I'm not as good at maths than a lot of the people here so this is me just checking different options at Vulajin's Spreadsheet.

I posted about combat fast Mainhands at least a month ago in this same thread but it didn't catch a lot of attention.

Let's think we have a 2.6 MH a 1.4 MH and a 1.4 OH for each weapon specialization all MH are 171.3 DPS AND Best in Slot Gear.
The weapons wound be:

2.6 Calamity's Grasp (MH)
1.4 Calamity's Grasp (MH)
1.4 Webbed Death (OH)

2.6 Silent Crusader (MH)
1.4 Silent Crusader (MH)
1.4 Hailstorm (OH)

2.6 Angry Dead (MH)
1.4 Angry Dead (MH)
1.4 Split Greathammer (OH)

Forgive me if i'm wrong but inputting in Vulajin's Spreadsheet the following you get:

3.0.9 changes
15/51/5
S&D, Rupture, Sinister Strike Glyphs
3s/5r/5e cycle
WP/WP
Fight duration set to 0
No TotT on cooldown

Calamity's Graps 2.6/Webbed Death 1.4 5296.92 DPS
Calamity's Grasp 1.4/Webbed Death 1.4 5302.57 DPS +0.11%

Silent Crusader 2.6/Hailstorm 1.4 5343.88 DPS
Silent Crusader 1.4/Hailstorm 1.4 5050.10 DPS -0.96%

Angry Dead 2.6/Split Greathammer 1.4 5315.59 DPS
Angry Dead 1.4/Split Greathammer 1.4 5319.02 DPS +0.06%

Calamity's Grasp 2.6/Hailstorm 1.4 5417.73 DPS
Calamity's Grasp 1.4/Hailstorm 1.4 5370.33 DPS -0.94%

Angry Dead 2.6/Hailstorm 1.4 5405.65 DPS
Angry Dead 1.4/Hailstorm 1.4 5356.34 DPS -0.98%

What we see is that the fasters weapons pull very little ahead when there's not a OH sword. And having an OH sword makes a Slow MH the best choice due to the OH proc MH Swing mechanic.

Also, it's interesting to see that Sword/Sword is the best "pure" weapon spec, with maces only a little behind. The buffs in 3.1 will probably put it ahead Swords. We might be forced to have only one weapon spec in 3.1 so could be interesting info.

If i made any mistake please point it, i would like to know if i'm just making stupid checks.

Thanks!
Something is incredibly wrong with this. I believe you changed the weapon speed without changing the damage range. There is no way the extra poison procs of a faster mainhand will make up for the huge amount of extra damage you do through yellow damage.

If you want to test this out properly in game use this example. CQC obviously effects daggers and fists the same, essentially making them the same weapon to a combat rogue. Equip in your mainhand a KT's Reach and a WD in your offhand, go out and see your dps. Now take another WD (If your fortunate enough to have one like I do) and replace KT's Reach in your mainhand. This is essentially making KT's Reach a 1.4 second fist. Go do your combat rotations. The DPS loss is immense.

The thought that a fast mainhand weapon is better is just backwards. Its like throwing a human off a cliff and expecting them to beat gravity. Its against the rules the universe (or in this case the world of warcraft) was built on.

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