With your permission, I'd like to move your post to the Rio Grande to help keep illegal Mexicans out of Texas.
Ok, there are fights where you have endless rage and need to dump it. The problem so far: You have no rage dumper. MS and BT both costs 30rage, have a small CD (5sec) and provides and large amount of dmg. Something I miss in the protection tree cause with Revenge, S&B proccs and Focused Rage most of my abilities costs less than rage generated through incDMG. A 30rage attack, attacking up to 3enemies would be very nice (like ProtPala 51point Talent Hammer of the Righteous), nice for single, nice for packs.
The other point is that thanks to itemization Avoidance is less favoured than Stamina. BoSanc was mentioned in the original post which is atm a prot pala unic buff. In 10mans we raid with DK,Warri in 25man we also doesn't have the buff. So Vigilance could get buffed by providing the same buff instead of the 10% threat (would fit into Blizzards new buff politics). Also theres some missing synergy between strength and avoidance/dmg in our prot tree and our "Enrage" is just giving 10% more DMG making Defstance + Enrage a 1% DMG nerf (generally we are the only class with stance restrictions and penalties..)
Our Stamina problem will honestly not be solved by buffing us while Ferals still gain 20% Stamina and ProtPalas with 14% ( I don't know about DKs so far). 6% sounds pretty good to me, 20% is just an insane amount, that shall be nerfed cause the difference between Stamina on Leather and Plates is surely not 20% ...
My last point: We are the only class with few (Commando, Battle, Demo) raid buffs and no "passive" aura buffing the raid. Ferals have 5% and heal, DKs have for 2Points either Heal, Resistance or Movement, Prots have Resitances, Armor (and +heal), Ret and Spellpushback. Bringing a warrior means both: having less buffs (especially blessings like Kings which will become baseline or might) and having less survivability (10man Sapp without Shaman and Pala..).