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bartolimu 02/18/09 3:55 PM

Warning for Moinsdetrois: 6. Do not post unless you have something new and worthwhile to say.
 
Post: WotLK Healing Compendium v3.0 [theorycraft, specs, etc]
User: Moinsdetrois
Infraction: 6. Do not post unless you have something new and worthwhile to say.
Points: 0

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Message to User:
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Got any numbers to back that up, Skippy? Because we generally like to see some numbers in our theorycraft threads. "I personally decided" isn't really a good rationale.
Original Post:
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Quote:

Originally Posted by Tainter (Post 1109416)
The way I view it is that Int gives more regen per point than spirit. Assuming some sort of high gear levels Const came up with: 1 Spirit = 0.31 MP/5

Over a 6 minute fight from 20k mana with Replinishement, 1 Shadow Fiend, 1 Mana Tide Totem and 1 Hymn of Hope I came up with: 1 Int = 0.38 MP/5 (pure regen)

But then Spirit gives spell power of course, 0.25 per point. So a 27 Spirit gem provides 8.37 MP/5 and 6.75 spell power. To get 8.37 MP/5 from Int one needs 22 Int. So we "save" 5/27 = 18.5% of the gem budget. That in turn can be used to get 5.93 spell power. And there we see that Int + spell power is superior.

Or do we? Oups. :(

Well, ehm, I either did something wrong or Spirit is in fact superior for your gem choice. But then 32 spell power and 27 Int are more of a balanced approach than 54 Spirit perhaps.

But wait a minute: 1 Int also gives 16.5 mana to spend over the course of the fight. In 6 minutes that makes it 0.23 MP/5 (assuming it is all used). And now we're back in business. Suddenly we only need 14 Int to generate the "regen" of 27 spirit and we can spend the remaining "budget" on 16.5 spell power, netting a free ~ 10 spell power.

This number goes down the more mana you have left over at the end of the fight (but then you should've just gone for pure spell power I guess) and the more time you spend out of the five second rule (but then maybe you didn't need seven healers after all).

Bottom Line: No Spirit gemming for me. Not now and certainly not in the near future. Terms and conditions apply.

Back in December, I personally decided that the best overall principle for loot would be to "Gear for spirit, Socket for intellect."

This simply means I would use a caster item with spirit over a same-itemlevel piece of solely mp5. (Such as in the case of [Belt of False Dignity] compared to [Sash of the Parlor].) While I support using haste items that contain no crit, I typically value one point of crit rating higher than one point of haste, due to the synergy of crit with Surge of Light, Improved Holy Concentration, and Inspiration/Serendipity to a lesser extent.

As the value of intellect is critically examined in this thread, the gems I use are:

[Brilliant Autumn's Glow] in yellow sockets.
[Seer's Forest Emerald] in blue sockets.
[Luminous Monarch Topaz] in red sockets.
(Some items may now warrant [Brilliant Autumn's Glow] in lieu of the socket bonus.)

I believe the best trinkets for priests who have Circle of Healing are [Darkmoon Card: Greatness] and [Soul of the Dead].

I am not a heavy number cruncher, but I expect that many priests who have a high dependence on spirit will be turning towards intellect. The upcoming OOFSR nerf strongly pushes this evolution in priest gearing that has been growing since the release of 3.0.)


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