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Originally Posted by Sepulchura
Maexxna: on 25Naxx we have two warlocks set circle, one near each of the two locations that raid members get web'd to the wall. When this occurs, whichever warlock has the circle close to the trapped raider teleports there, blasts them out of the cocoon then returns to dps. This is especially beneficial when someone vital gets cocooned so instead of the raid having to switch gears, the warlocks calmly say "relax, he's already out man, he's already out..." One of our warlocks in 25 man raids runs with shadowfury and shadowburn and gets it done in one second. If you are quick on the draw you'll be there before the cocoon even forms (there is a delay before it forms and you can target it), so since the warlock is standing right there, the second the cocoon can be targeted it's down in one second flat. I just use two incinerates due to running around 500 haste in 25 mans and that's fast enough even if not as impressive as our warlock who went truly deep destro. I know there is faster ways but I don't bother spending a soulshard on shadowburn and two incincerates is a simple and lazy way to just get it done before anyone even has a chance to sweat about it.
A main part behind why we even bother to do this: it keeps us grouped up, easier to heal (especially with any aoe healing) and paladin consecrate or other aoe threat generation picks up the pesky adds which don't do squat for damage but can interrupt casting and are annoying. That's in case anyone asks the good question "why not just stay close to the wall locations in the first place", since you can do so and still reach the boss.
This is going to vary depending on your raid make-ups obviously and I would venture to say my tip here is more applicable to destro, although it would work fine for afflication (I've never seen the fight "decided" on the factor of freeing them insanely fast) or demonologist might send in their trusty felguard which can hussle pretty fast anyway. Then again, I'm giving a tip on a boss that most raids consider a free emblem and loot. But hey, it's a fun trick to use and it's always gratifying to hear that healer say "dang, you got me out of that before I even had a chance to yelp for help..."
Hey, nice post, but I did wanna let you know something that you prolly already have assumed.
Hunters can stand in the middle and still hit all cocoons with VERY little movement. And their burst damage ensures that it gets done quickly. I always make sure the hunters have that job so the locks don't hafta port everywhere and lose out on some dps.