Elitist Jerks

Elitist Jerks (http://elitistjerks.com/forums.php)
-   The Banhammer (http://elitistjerks.com/f34/)
-   -   Infraction for Psy: 2. All opinions should be stated as succinctly as possible. (http://elitistjerks.com/f34/t47572-infraction_psy_2_all_opinions_should_stated_succinctly_possible/)

Kaubel 02/21/09 1:36 PM

Infraction for Psy: 2. All opinions should be stated as succinctly as possible.
 
Post: Imbalance in Tanking Classes (AKA Avoidance, HOOOO)
User: Psy
Infraction: 2. All opinions should be stated as succinctly as possible.
Points: 1

Administrative Note:

Message to User:
Quote:

Don't quote-split or post consecutively.
Original Post:
Quote:

Quote:

Originally Posted by Suesse (Post 1112320)
And I suppose there are many cases where this holds; however, I think stacking health to survive certain combinations (special + auto), particularly those involving at least one magical attack will still be very popular, even if you're reaching over 80% avoidance.

Sartharion is a good example of this right now; No one in their right mind would stack straight avoidance for Sarth, as you need an HP pool to soak huge breaths. Extremely large spellcasts are the bane of the Avoidance tank.

Quote:

The multiplier argument is also true of armor, although I suppose armor is less of an issue as a deathknight given the frost presence buff bringing you up to (or near?) the cap with raid buffs?
It's significantly harder to really stack armor given the fact that all items with the same ilvl have the same amount of armor, so pretty much everyone in high-level gear is going to be sitting at about the same amount. I haven't taken a close look at non-multiplied items that give armor (Like cloaks and rings with 400 armor or some such), but i will soon... The other issue is that the DR on armor is very well implemented, and there's no magical nondiminished armor amount you can tack on.

Quote:

I honestly don't think they'll ever have a DW penalty mob again (due to recent T6/Sunwell bosses), so that's a pretty simple solution to that problem. Eventually they'll have to fix this avoidance problem if it's as bad as you say (actually they have an alternative where they just never give any avoidance beyond what's on current gear, but I don't think that'll happen). The easiest solution is probably to bring deathknights down the talented avoidance levels of warriors and paladins.
Yeah, I agree with everything here. Adding the DW penalty would bring many players who have gemmed entirely for avoidance up to 100%. Gear has to improve somehow, and having hard cap on the total avoidance allowed via gear is a really nasty boundary for gear designers.


All times are GMT -4. The time now is 7:17 AM.

Forum Infrastructure by vBulletin 3.6.12 ©2000-2007, Jelsoft Enterprises Ltd.