02/25/09, 1:50 PM
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#1
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palpably superior comprehension
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Infraction for Iwachiten: 2. All opinions should be stated as succinctly as possible.
Post: Discipline priest raiding compendium
User: Iwachiten
Infraction: 2. All opinions should be stated as succinctly as possible.
Points: 1
Administrative Note:
Message to User:
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Most of your post is useless lack of contribution or overly verbose. Some of it is also wrong.
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Original Post:

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New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 sec., and reduces the mana cost of your Power Word: Shield by 30%.
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Holy crap....A PW:S that can be cast as fast as your GCD allows?
Based on a 1.5sec GCD, this is like 3-4 PW:S in the same span of time (if Borrowed Time effects your GCD....not sure).
This is 3-4X the output on PW:S, and at a decreased cost!
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Divine Aegis - Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target).
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Divine Aegis that stacks up to10,000. There is no way I could complain.
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Grace: Duration increased to 15 seconds, but now is only limited to one target.
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It's nice that it's easier to keep up...However how will this be handled?
If I heal another party member, will it remove it from the tank and apply it to someone else?
Also, this removes the ability of a Disc priest to keep up grace on multiple targets.
This looks like major trouble to me.
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Glyph of Penance *new* -- Reduces the cooldown of Penance by 2 sec.
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Enough said...
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Rapture (Tier 8 ) revamped. Now a 3 point talent. When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 1.5/2.0/2.5% of your total mana, and you have a 33/66/100% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect cannot occur once every 12 seconds.
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Since the 12 second limiter applies ONLY to the 2% total mana, 8 rage, 16 energy or 32 runic power given to other targets.
For comparison:
With a 20k mana pool, a FULLY EFFECTIVE penance would give somewhere around 440 mana. Given a 2sec cast, this is ~ 1100 MP5.
A fully effective Flash Heal would give ~190 mana. Given a 1.5sec cast, this is ~633 MP5
A fully absorbed PW:S will return 500 mana based on a 20k mana pool. Given a 1.5sec GCD, this is ~1666MP5. This is a bit harder in some instances because it will only be returned if the shield if fully used, but for other cases, such as spamming shileds before a vortex...you will actually recieve a HUGE series of mana gains.
HOWEVER, PW:S is now our primary spell (next to penance). It's cost has been reduced by 30% to compensate, so it's really not that big of a deal. Penance is already dirt cheap, and Flash Heal is getting its cost reduced further.
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*New Talent* Improved Flash Heal, Tier 7, 3 point talent - Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.
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The reduced cost will help Disc in its mana longevity.
The crit is pretty damn nice as well (understatement).
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Meditation (Tier 3) now increases mana regeneration by 17/33/50%. (Previously 10/20/30%)
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This should help with regen a little bit....or not considering the new mana regen model.
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Focused Will (Tier 7) now increases spell critical strike chance by 1/2/3% in addition to its previous effect.
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Although we have gained 4 extra talent points now that enlightenment and rapture are 3 points talents (down from 5).
This will be taken by Improved Flash Heal (3 point talent) and Soul Warding (1 point)
It's still a little too PvP-y to be taken for PvE IMO.
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Power Infusion: This effect now has a new spell effect and sound.
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Kinda curious about this. Anyone able to see what it does?
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