Post:
The Retribution Paladin Thread (Wrath/3.0)
User:
EvilNuff
Infraction: 4. Whining in any form is forbidden.
Points: 1
Administrative Note:
Message to User:
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I love coming home and having to read posts proclaiming the idiocy of Blizzard. I really, really do. Because we all know how rare and special and insightful these types of posts tend to be, and how much people who frequent the forums love to read them.
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Original Post:

Originally Posted by rldolph79
..."but if we are good in Naxx we will be just okay in Ulduar." That is a design problem you don't need to worry about.
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Here's my problem with the above GC quote...I don't trust them. Historically blizzard has shown they have NFC what they are doing with Ret's dps. Seriously if you question this look at all the librams that deal with Command...which is basically junk compared to Blood. So at this point I forsee an almost virtual certainty that we will have this exactly type of problem...so great we shouldn't worry about the [probability] that our dps will be gimped for months and months? That doesn't do us much good, being told we shouldn't worry. My very initial testing on PTR is very discouraging indeed.
Originally Posted by ThisGCDsForYou
Since quite a few talent points will be freed up in the Ret tree it seems like we could pick up
Divine Guardian Rank 2
While Divine Shield is active 30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin.
That in combination with ... (on the Tank or PVP target)
Hand of Sacrifice
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As I recall on ptr currently Divine Guardian is changed to cap at 150% of the Paladin's max health. This renders it, IMO, quite junky. Just my 2c.
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