Post:
Druid Changes Patch 3.1
User:
humbe
Infraction: 4. Whining in any form is forbidden.
Points: 1
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Original Post:

Originally Posted by RoboStac
It's almost certainly intended, and needed as well. The health advantage of druids was always going to make balancing encounters almost impossible without giving druids a huge advantage (see Sarth3d - druids and DK's had massive advantages, and I wouldn't expect that to continue). We may get more changes to compensate, but I'd be amazed if they let the health difference stay as it is (and get to be a bigger and bigger problem).
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After all these nerfs we will hardly have noticable better mitigation than other tanks. We will still be a good deal behind in avoidance. And as we will get much less of a life boost, and don't have all the save the day active abilities that other tanks have, I don't see how this will be balanced out. Sounds to me like all other tanks will be preferred for most encounters as they will need less healing, and the few encounters that we have an advantage, they might handle it without us, or maybe we're forced to dual-spec DPS so we don't hinder raid for the rest of the encounters.
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