Post:
Simulationcraft on post-3.1 specs
User:
silmarieni
Infraction: 9. Do not sign your posts.
Points: 1
Administrative Note:
Message to User:
Your post is also useless and has a bit of whine in it so here, let me give you something to go with it.
|
Original Post:


Originally Posted by Dawei
Bad idea. Lets do some napkin math to see why. If you are 1% away from the hit cap, then 1% of the time your spells will not land. This is more or less equivalent to missing 1% of you dps. So that means each point put into Suppression is a 1% damage increase until you are hit capped. Compare that to each point in Emberstorm. A single point is a 3% increase in fire spell damage. Lets say fire damage is making up 50% of your damgage and the rest is from your pet and shadow spells(In reality, fire will probably make up much more than 50% of your damage). That means a single point in Emberstorm is a 1.5% dps increase in dps. And that doesn't even account for the Incinerate cast time decrease you get from Emberstorm. Now that was some pretty rough math that is not completely accurate but I believe it would be better to miss out on the hit cap than take points out of Emberstorm. Emberstorm is half the reason that specs even works as well as it does. Like I said, the math was rough so feel free to correct me if I did something dumb.
|
OK so the best the solution for 3.1 would be:
- use a 40 hit food buff (at a cost of a 46 spell power food buff) for an additional 1.5% hit
- do whatever it takes to itemize with 1.5% more hit before the update.
?
I sure wish they put the 3% hit talent in either demonology or destruction ;-)
Thanks,
Sil
|