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After a bit testing with the new combatspec and switching poisons I recognized a buggy mechanic with wound
poison.(on current PTR build and on live servers too)
If I ran MH wp and OH dp, deadly poison had something around 95-99% uptime and the savage combat debuff,
With dual wound poison the savage combat debuff was applyied on the mob after around 1 sec after wound
poison was applied.
Everytime the wound poison debuff was refreshed the savage combat debuff was removed and after
aproximatly 1sec the savage combat debuff was applied again.
So the more wound poison procs you get, the less uptime you have on savage combat.
For providing a more detailed analysis I hit the lvl 83 elite dummy with a 2.6 sword 2-4dmgrange and 1.2
dps and wound poison enchanted for 1 hour.
When i was done I had to recognize, that the savage combat debuff wasnt tracked in the combatlog and so
the uploaded wws report was uesless.
Did someone else recognized this bug or does somebody has any suggestions for testing, to analyse if this
is just a displaying bug or a real gamebreaking mechanic?